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  1. cmd/api-errors.go

    		HTTPStatusCode: http.StatusBadRequest,
    	},
    
    	// MinIO extensions.
    	ErrStorageFull: {
    		Code:           "XMinioStorageFull",
    		Description:    "Storage backend has reached its minimum free drive threshold. Please delete a few objects to proceed.",
    		HTTPStatusCode: http.StatusInsufficientStorage,
    	},
    	ErrRequestBodyParse: {
    		Code:           "XMinioRequestBodyParse",
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Wed Apr 16 07:34:24 GMT 2025
    - 93K bytes
    - Click Count (3)
  2. cmd/sts-handlers_test.go

    		// Init and run test on ErasureSD backend with signature v4.
    		{serverType: "ErasureSD", signer: signerV4},
    		// Init and run test on ErasureSD backend, with tls enabled.
    		{serverType: "ErasureSD", signer: signerV4, secure: true},
    		// Init and run test on Erasure backend.
    		{serverType: "Erasure", signer: signerV4},
    		// Init and run test on ErasureSet backend.
    		{serverType: "ErasureSet", signer: signerV4},
    	}
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Wed Oct 15 17:00:45 GMT 2025
    - 103.4K bytes
    - Click Count (1)
  3. docs/en/docs/tutorial/sql-databases.md

    We shouldn't let that happen, they could overwrite an `id` we already have assigned in the DB. Deciding the `id` should be done by the **backend** or the **database**, **not by the client**.
    
    Additionally, we create a `secret_name` for the hero, but so far, we are returning it everywhere, that's not very **secret**... 😅
    
    Created: Sun Dec 28 07:19:09 GMT 2025
    - Last Modified: Tue Dec 02 05:06:56 GMT 2025
    - 15.8K bytes
    - Click Count (0)
  4. docs/de/docs/tutorial/sql-databases.md

    Das sollten wir nicht zulassen, sie könnten eine `id` überschreiben, die wir bereits in der DB zugewiesen haben. Die Entscheidung über die `id` sollte vom **Backend** oder der **Datenbank** getroffen werden, **nicht vom Client**.
    
    Außerdem erstellen wir einen `secret_name` für den Helden, aber bisher geben wir ihn überall zurück, das ist nicht sehr **geheim** ... 😅
    
    Created: Sun Dec 28 07:19:09 GMT 2025
    - Last Modified: Tue Dec 02 17:32:56 GMT 2025
    - 18.1K bytes
    - Click Count (0)
  5. android/guava/src/com/google/common/collect/ObjectArrays.java

          unsoundlyCovariantArray[size] = null;
        }
        return array;
      }
    
      /**
       * Implementation of {@link Collection#toArray(Object[])} for collections backed by an object
       * array. the runtime type of the returned array is that of the specified array. If the collection
       * fits in the specified array, it is returned therein. Otherwise, a new array is allocated with
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Tue Dec 09 15:48:28 GMT 2025
    - 8.9K bytes
    - Click Count (0)
  6. cmd/namespace-lock.go

    	Unlock(lkCtx LockContext)
    	GetRLock(ctx context.Context, timeout *dynamicTimeout) (lkCtx LockContext, timedOutErr error)
    	RUnlock(lkCtx LockContext)
    }
    
    // LockContext lock context holds the lock backed context and canceler for the context.
    type LockContext struct {
    	ctx    context.Context
    	cancel context.CancelFunc
    }
    
    // Context returns lock context
    func (l LockContext) Context() context.Context {
    	return l.ctx
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Sun Sep 28 20:59:21 GMT 2025
    - 9.2K bytes
    - Click Count (0)
  7. android/guava/src/com/google/common/collect/Multimaps.java

        return CollectCollectors.<T, K, V, M>flatteningToMultimap(
            keyFunction, valueFunction, multimapSupplier);
      }
    
      /**
       * Creates a new {@code Multimap} backed by {@code map}, whose internal value collections are
       * generated by {@code factory}. Most users should prefer {@link MultimapBuilder}, though a small
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Mon Sep 22 18:35:44 GMT 2025
    - 86.5K bytes
    - Click Count (0)
  8. okhttp/src/commonJvmAndroid/kotlin/okhttp3/ResponseBody.kt

     * imposes both obligations and limits on the client application.
     *
     * ### The response body must be closed.
     *
     * Each response body is backed by a limited resource like a socket (live network responses) or
     * an open file (for cached responses). Failing to close the response body will leak resources and
     * may ultimately cause the application to slow down or crash.
     *
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Tue May 27 14:51:25 GMT 2025
    - 11.6K bytes
    - Click Count (0)
  9. docs/es/docs/tutorial/sql-databases.md

    No deberíamos permitir que eso suceda, podrían sobrescribir un `id` que ya tenemos asignado en la base de datos. Decidir el `id` debería ser tarea del **backend** o la **base de datos**, **no del cliente**.
    
    Además, creamos un `secret_name` para el héroe, pero hasta ahora, lo estamos devolviendo en todas partes, eso no es muy **secreto**... 😅
    
    Created: Sun Dec 28 07:19:09 GMT 2025
    - Last Modified: Tue Dec 16 16:33:45 GMT 2025
    - 17K bytes
    - Click Count (0)
  10. CONTRIBUTING.md

    *   [JavaScript/TypeScript license example](https://github.com/tensorflow/tensorboard/blob/master/tensorboard/components/tf_backend/backend.ts#L1)
    
    Bazel BUILD files also need to include a license section, e.g.,
    [BUILD example](https://github.com/tensorflow/tensorflow/blob/master/tensorflow/core/BUILD#L61).
    
    #### C++ coding style
    
    Created: Tue Dec 30 12:39:10 GMT 2025
    - Last Modified: Sat Jan 11 04:47:59 GMT 2025
    - 15.9K bytes
    - Click Count (0)
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