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  1. android/guava/src/com/google/common/collect/ImmutableCollection.java

     *       is modified.
     *   <li><b>Null-hostility.</b> This collection will never contain a null element.
     *   <li><b>Deterministic iteration.</b> The iteration order is always well-defined, depending on
     *       how the collection was created. Typically this is insertion order unless an explicit
     *       ordering is otherwise specified (e.g. {@link ImmutableSortedSet#naturalOrder}). See the
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Jan 29 22:14:05 GMT 2026
    - 21.4K bytes
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  2. guava/src/com/google/common/collect/LinkedListMultimap.java

        }
    
        /**
         * Constructs a new iterator over all values for the specified key starting at the specified
         * index. This constructor is optimized so that it starts at either the head or the tail,
         * depending on which is closer to the specified index. This allows adds to the tail to be done
         * in constant time.
         *
         * @throws IndexOutOfBoundsException if index is invalid
         */
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Sep 22 18:35:44 GMT 2025
    - 27K bytes
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  3. android/guava/src/com/google/common/collect/Multiset.java

         * be an unchanging snapshot of the count at the time the entry was retrieved, or a live view of
         * the current count of the element in the multiset, depending on the implementation. Note that
         * in the former case, this method can never return zero, while in the latter, it will return
         * zero if all occurrences of the element were since removed from the multiset.
         *
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 19:19:10 GMT 2026
    - 19.5K bytes
    - Click Count (0)
  4. android/guava/src/com/google/common/util/concurrent/ExecutionSequencer.java

          } finally {
            // Important to null this out here - if we did *not* execute inline, we might still
            // run() on the same thread that called execute() - such as in a thread pool, and think
            // that it was happening inline. As a side benefit, avoids holding on to the Thread object
            // longer than necessary.
            submitting = null;
          }
        }
    
        @SuppressWarnings("ShortCircuitBoolean")
        @Override
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Sep 23 01:35:55 GMT 2025
    - 22.1K bytes
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  5. okhttp/src/commonJvmAndroid/kotlin/okhttp3/Cache.kt

      }
    
      /**
       * Initialize the cache. This will include reading the journal files from the storage and building
       * up the necessary in-memory cache information.
       *
       * The initialization time may vary depending on the journal file size and the current actual
       * cache size. The application needs to be aware of calling this function during the
       * initialization phase and preferably in a background worker thread.
       *
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Fri Mar 20 09:13:37 GMT 2026
    - 26.9K bytes
    - Click Count (0)
  6. android/guava/src/com/google/common/collect/LinkedListMultimap.java

        }
    
        /**
         * Constructs a new iterator over all values for the specified key starting at the specified
         * index. This constructor is optimized so that it starts at either the head or the tail,
         * depending on which is closer to the specified index. This allows adds to the tail to be done
         * in constant time.
         *
         * @throws IndexOutOfBoundsException if index is invalid
         */
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Sep 22 18:35:44 GMT 2025
    - 26.6K bytes
    - Click Count (0)
  7. docs/en/docs/deployment/concepts.md

    Of course, there are some cases where there's no problem in running the previous steps multiple times, in that case, it's a lot easier to handle.
    
    /// tip
    
    Also, keep in mind that depending on your setup, in some cases you **might not even need any previous steps** before starting your application.
    
    In that case, you wouldn't have to worry about any of this. 🤷
    
    ///
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 18.5K bytes
    - Click Count (1)
  8. lib/fips140/v1.0.0-c2097c7c.zip

    k.Bytes(c.N), } fipsPCT(c, priv) return priv, nil } // randomPoint returns a random scalar and the corresponding point using a // procedure equivalent to FIPS 186-5, Appendix A.2.2 (ECDSA Key Pair Generation // by Rejection Sampling) and to Appendix A.3.2 (Per-Message Secret Number // Generation of Private Keys by Rejection Sampling) or Appendix A.3.3 // (Per-Message Secret Number Generation for Deterministic ECDSA) followed by // Step 5 of Section 6.4.1. func randomPoint[P Point[P]](c *Curve[P], generate...
    Created: Tue Apr 07 11:13:11 GMT 2026
    - Last Modified: Thu Sep 25 19:53:19 GMT 2025
    - 642.7K bytes
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  9. cmd/erasure-metadata.go

    		Status:      fi.TransitionStatus,
    		FreeVersion: fi.TierFreeVersion(),
    		Tier:        fi.TransitionTier,
    	}
    
    	// etag/md5Sum has already been extracted. We need to
    	// remove to avoid it from appearing as part of
    	// response headers. e.g, X-Minio-* or X-Amz-*.
    	// Tags have also been extracted, we remove that as well.
    	objInfo.UserDefined = cleanMetadata(fi.Metadata)
    
    	// All the parts per object.
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Sun Sep 28 20:59:21 GMT 2025
    - 21.3K bytes
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  10. guava/src/com/google/common/base/Preconditions.java

     * them, even though they usually won't be needed. If you have such arguments, use the conventional
     * if/throw idiom instead.
     *
     * <p>Depending on your message arguments, memory may be allocated for boxing and varargs array
     * creation. However, the methods of this class have a large number of overloads that prevent such
     * allocations in many common cases.
     *
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Jan 08 18:10:02 GMT 2026
    - 53.5K bytes
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