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Results 211 - 220 of 611 for thread_ (0.05 sec)

  1. guava/src/com/google/common/cache/LongAdder.java

     * (method {@link #add}) are contended across threads, the set of variables may grow dynamically to
     * reduce contention. Method {@link #sum} (or, equivalently, {@link #longValue}) returns the current
     * total combined across the variables maintaining the sum.
     *
     * <p>This class is usually preferable to {@link AtomicLong} when multiple threads update a common
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Jun 15 18:00:07 UTC 2021
    - 5.5K bytes
    - Viewed (0)
  2. container-tests/src/test/java/okhttp3/containers/BasicLoomTest.kt

            .build()
    
        executor = newVirtualThreadPerTaskExecutor()
    
        // Capture non-deterministic but probable sysout warnings of pinned threads
        // https://docs.oracle.com/en/java/javase/21/core/virtual-threads.html
        System.setOut(PrintStream(capturedOut))
      }
    
      @AfterEach
      fun checkForPinning() {
        assertThat(capturedOut.toString()).isEmpty()
      }
    
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sat Apr 06 11:15:46 UTC 2024
    - 3.7K bytes
    - Viewed (0)
  3. okhttp/src/main/kotlin/okhttp3/Callback.kt

       * proceed to read the response body with [Response.body]. The response is still live until its
       * response body is [closed][ResponseBody]. The recipient of the callback may consume the response
       * body on another thread.
       *
       * Note that transport-layer success (receiving a HTTP response code, headers and body) does not
       * necessarily indicate application-layer success: `response` may still indicate an unhappy HTTP
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Mon Jan 08 01:13:22 UTC 2024
    - 1.6K bytes
    - Viewed (0)
  4. tensorflow/c/eager/immediate_execution_context.h

      virtual void SetJitCompileRewrite(bool enable) = 0;
    
      // Sets the device placement policy for the current thread.
      virtual void SetThreadLocalDevicePlacementPolicy(
          ContextDevicePlacementPolicy policy) = 0;
      // Returns the device placement policy for the current thread.
      virtual ContextDevicePlacementPolicy GetDevicePlacementPolicy() const = 0;
    
      // Configure graph collection in RunMetadata.
    Registered: Tue Nov 05 12:39:12 UTC 2024
    - Last Modified: Sat Oct 12 05:11:17 UTC 2024
    - 12.3K bytes
    - Viewed (0)
  5. src/main/java/org/codelibs/fess/timer/HotThreadMonitorTarget.java

            final TimeValue interval = TimeValue.parseTimeValue(fessConfig.getCrawlerHotthreadInterval(), "crawler.hotthread.interval");
            final int threads = fessConfig.getCrawlerHotthreadThreadsAsInteger();
            final String timeout = fessConfig.getCrawlerHotthreadTimeout();
            final String type = fessConfig.getCrawlerHotthreadType();
            try {
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Thu Feb 22 01:37:57 UTC 2024
    - 3.1K bytes
    - Viewed (0)
  6. android/guava/src/com/google/common/collect/Interners.java

              /* Someone beat us to it! Trying again...
               *
               * Technically this loop not guaranteed to terminate, so theoretically (extremely
               * unlikely) this thread might starve, but even then, there is always going to be another
               * thread doing progress here.
               */
            }
          }
        }
      }
    
      /**
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Mon Mar 13 14:30:51 UTC 2023
    - 5.9K bytes
    - Viewed (0)
  7. docs/pt/docs/async.md

    Mas antes disso, controlar código assíncrono era bem mais complexo e difícil.
    
    Nas versões anteriores do Python, você poderia utilizar threads ou <a href="http://www.gevent.org/" class="external-link" target="_blank">Gevent</a>. Mas o código é um pouco mais complexo de entender, debugar, e pensar sobre.
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Tue Aug 06 04:48:30 UTC 2024
    - 22.2K bytes
    - Viewed (0)
  8. okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt

     *
     * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of
     * your HTTP calls. This is because each client holds its own connection pool and thread pools.
     * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client
     * for each request wastes resources on idle pools.
     *
     * Use `new OkHttpClient()` to create a shared instance with the default settings:
     *
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sat Apr 06 04:21:33 UTC 2024
    - 52K bytes
    - Viewed (0)
  9. cmd/server-rlimit.go

    	return currentKernel < kernel.Version(4, 0, 0)
    }
    
    func setMaxResources(ctx serverCtxt) (err error) {
    	// Set the Go runtime max threads threshold to 90% of kernel setting.
    	sysMaxThreads, err := sys.GetMaxThreads()
    	if err == nil {
    		minioMaxThreads := (sysMaxThreads * 90) / 100
    		// Only set max threads if it is greater than the default one
    		if minioMaxThreads > 10000 {
    			debug.SetMaxThreads(minioMaxThreads)
    		}
    	}
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Jul 02 15:09:36 UTC 2024
    - 2.8K bytes
    - Viewed (0)
  10. mockwebserver/src/main/kotlin/mockwebserver3/MockWebServer.kt

          source: Buffer,
          byteCount: Long,
        ) {
          val toRead = minOf(remainingByteCount, byteCount)
          if (toRead > 0L) {
            source.read(buffer, toRead)
          }
          val toSkip = byteCount - toRead
          if (toSkip > 0L) {
            source.skip(toSkip)
          }
          remainingByteCount -= toRead
          receivedByteCount += byteCount
        }
    
        @Throws(IOException::class)
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sun Mar 31 17:16:15 UTC 2024
    - 37.4K bytes
    - Viewed (0)
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