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guava/src/com/google/common/primitives/UnsignedLong.java
import javax.annotation.CheckForNull; /** * A wrapper class for unsigned {@code long} values, supporting arithmetic operations. * * <p>In some cases, when speed is more important than code readability, it may be faster simply to * treat primitive {@code long} values as unsigned, using the methods from {@link UnsignedLongs}. * * <p>See the Guava User Guide article on <a
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Apr 22 13:09:25 UTC 2021 - 8.9K bytes - Viewed (0) -
docs/en/docs/tutorial/body.md
But adding the type annotations will allow your editor to give you better support and detect errors. /// ## Without Pydantic
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 27 16:58:19 UTC 2024 - 6.6K bytes - Viewed (0) -
src/test/java/jcifs/tests/FileLocationTest.java
} } } @Test @Ignore public void testURLCharacter () throws Exception { // ? is invalid in filenames, still this should not matter for the url try ( SmbResource r = new SmbFile("smb://0.0.0.0/asdasf/", getContext()); SmbResource c = new SmbFile(r, "test?#foo") ) { assertEquals("test?#foo", c.getName());
Registered: Sun Nov 03 00:10:13 UTC 2024 - Last Modified: Wed Jan 08 13:16:07 UTC 2020 - 23K bytes - Viewed (0) -
guava/src/com/google/common/primitives/Bytes.java
* moved to index "distance", and the element at index {@code i} ends up at index {@code (distance * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Bytes.asList(array), * distance)}, but is somewhat faster. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(byte[] array, int distance) {
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Aug 27 16:47:48 UTC 2024 - 15.3K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/Chars.java
* moved to index "distance", and the element at index {@code i} ends up at index {@code (distance * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Chars.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(char[] array, int distance) {
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Aug 27 16:47:48 UTC 2024 - 23.9K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/Shorts.java
* moved to index "distance", and the element at index {@code i} ends up at index {@code (distance * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Shorts.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(short[] array, int distance) {
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Aug 27 16:47:48 UTC 2024 - 25.5K bytes - Viewed (0) -
guava/src/com/google/common/primitives/Shorts.java
* moved to index "distance", and the element at index {@code i} ends up at index {@code (distance * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Shorts.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(short[] array, int distance) {
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Aug 27 16:47:48 UTC 2024 - 25.5K bytes - Viewed (0) -
guava/src/com/google/common/io/CharSource.java
* * <p>If {@link ByteSource#asCharSource} is called on the returned source with the same charset, * the default implementation of this method will ensure that the original {@code CharSource} is * returned, rather than round-trip encoding. Subclasses that override this method should behave * the same way. * * @since 20.0 */ public ByteSource asByteSource(Charset charset) { return new AsByteSource(charset);
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Oct 31 14:20:11 UTC 2024 - 25.5K bytes - Viewed (0) -
src/bytes/bytes.go
func SplitN(s, sep []byte, n int) [][]byte { return genSplit(s, sep, 0, n) } // SplitAfterN slices s into subslices after each instance of sep and // returns a slice of those subslices. // If sep is empty, SplitAfterN splits after each UTF-8 sequence. // The count determines the number of subslices to return: // - n > 0: at most n subslices; the last subslice will be the unsplit remainder;
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Tue Sep 03 20:55:15 UTC 2024 - 35.6K bytes - Viewed (0) -
docs/en/docs/deployment/concepts.md
If you are paying for 3 servers but you are using only a little bit of their RAM and CPU, you are probably **wasting money** 💸, and probably **wasting server electric power** 🌎, etc. In that case, it could be better to have only 2 servers and use a higher percentage of their resources (CPU, memory, disk, network bandwidth, etc).
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Wed Sep 18 16:09:57 UTC 2024 - 17.8K bytes - Viewed (0)