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Results 211 - 220 of 294 for Consumer (0.04 sec)

  1. src/test/java/jcifs/internal/fscc/FileBothDirectoryInfoTest.java

            // Verify
            assertEquals(expectedFilename, fileBothDirectoryInfo.getFilename());
        }
    
        @Test
        @DisplayName("Test decode returns correct bytes consumed")
        void testDecodeBytesConsumed() throws SMBProtocolDecodingException {
            // Prepare test data
            String filename = "testfile.txt";
            byte[] buffer = createValidBuffer(filename, "TESTFI~1.TXT", true);
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Thu Aug 14 05:31:44 UTC 2025
    - 20.9K bytes
    - Viewed (0)
  2. src/test/java/jcifs/smb/SmbFileOutputStreamTest.java

            // These should pass through to the underlying implementation
            assertDoesNotThrow(() -> outputStream.write(data, 0, 10)); // valid - will consume first mock (10)
            assertDoesNotThrow(() -> outputStream.write(data, 5, 5)); // valid - will consume second mock (5)
        }
    
        @Test
        void testAppendMode() throws IOException, CIFSException {
            // Given
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Thu Aug 14 05:31:44 UTC 2025
    - 15.8K bytes
    - Viewed (0)
  3. docs/pt/docs/deployment/concepts.md

    Seu(s) servidor(es) é(são) um **recurso** que você pode consumir ou **utilizar**, com seus programas, o tempo de computação nas CPUs e a memória RAM disponível.
    
    Quanto dos recursos do sistema você quer consumir/utilizar? Pode ser fácil pensar "não muito", mas, na realidade, você provavelmente vai querer consumir **o máximo possível sem travar**.
    
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Wed Nov 12 16:23:57 UTC 2025
    - 20.5K bytes
    - Viewed (0)
  4. src/main/java/jcifs/internal/smb2/rdma/RdmaConnection.java

         *
         * @return true if can send, false otherwise
         */
        public boolean canSend() {
            return sendCredits.get() > 0 && state == RdmaConnectionState.ESTABLISHED;
        }
    
        /**
         * Consume a send credit
         */
        public void consumeSendCredit() {
            sendCredits.decrementAndGet();
        }
    
        /**
         * Grant a send credit
         */
        public void grantSendCredit() {
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Sun Aug 24 00:12:28 UTC 2025
    - 8.2K bytes
    - Viewed (0)
  5. .github/DISCUSSION_TEMPLATE/questions.yml

            Thanks for your interest in FastAPI! 🚀
    
            Please follow these instructions, fill every question, and do every step. 🙏
    
            I'm asking this because answering questions and solving problems in GitHub is what consumes most of the time.
    
            I end up not being able to add new features, fix bugs, review pull requests, etc. as fast as I wish because I have to spend too much time handling questions.
    
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Thu Aug 03 15:59:41 UTC 2023
    - 5.8K bytes
    - Viewed (0)
  6. cmd/erasure.go

    			if disk == nil {
    				infos[i].Error = errDiskNotFound.Error()
    				return
    			}
    
    			di, err := disk.DiskInfo(context.Background(), DiskInfoOptions{})
    			infos[i] = di
    			if err != nil {
    				// - Do not consume disks which are not reachable
    				//   unformatted or simply not accessible for some reason.
    				infos[i].Error = err.Error()
    			}
    		}()
    	}
    	wg.Wait()
    
    	var scanningDisks, healingDisks []StorageAPI
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Sun Sep 28 20:59:21 UTC 2025
    - 16.1K bytes
    - Viewed (0)
  7. docs/es/docs/fastapi-cli.md

    ## `fastapi dev` { #fastapi-dev }
    
    Ejecutar `fastapi dev` inicia el modo de desarrollo.
    
    Por defecto, **auto-reload** está habilitado, recargando automáticamente el servidor cuando realizas cambios en tu código. Esto consume muchos recursos y podría ser menos estable que cuando está deshabilitado. Deberías usarlo solo para desarrollo. También escucha en la dirección IP `127.0.0.1`, que es la IP para que tu máquina se comunique solo consigo misma (`localhost`).
    
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Wed Dec 17 10:15:01 UTC 2025
    - 5K bytes
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  8. guava/src/com/google/common/collect/ImmutableSortedMultiset.java

      }
    
      /**
       * Not supported. Use {@link #toImmutableSortedMultiset} instead. This method exists only to hide
       * {@link ImmutableMultiset#toImmutableMultiset} from consumers of {@code
       * ImmutableSortedMultiset}.
       *
       * @throws UnsupportedOperationException always
       * @deprecated Use {@link ImmutableSortedMultiset#toImmutableSortedMultiset}.
       * @since 21.0
       */
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Mon Sep 22 21:07:18 UTC 2025
    - 29.5K bytes
    - Viewed (0)
  9. docs/es/docs/tutorial/request-files.md

    * Esto significa que funcionará bien para archivos grandes como imágenes, videos, binarios grandes, etc. sin consumir toda la memoria.
    * Puedes obtener metadatos del archivo subido.
    * Tiene una interfaz `async` <a href="https://docs.python.org/3/glossary.html#term-file-like-object" class="external-link" target="_blank">parecida a un archivo</a>.
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Tue Dec 16 16:33:45 UTC 2025
    - 7.9K bytes
    - Viewed (0)
  10. android/guava/src/com/google/common/graph/StandardNetwork.java

      final MapIteratorCache<N, NetworkConnections<N, E>> nodeConnections;
    
      // We could make this a Map<E, EndpointPair<N>>. It would make incidentNodes(edge) slightly
      // faster, but also make Networks consume 5 to 20+% (increasing with average degree) more memory.
      final MapIteratorCache<E, N> edgeToReferenceNode; // referenceNode == source if directed
    
      /** Constructs a graph with the properties specified in {@code builder}. */
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Sat Dec 21 03:10:51 UTC 2024
    - 6.9K bytes
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