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Results 11 - 20 of 679 for simplest (0.08 seconds)

  1. guava/src/com/google/common/util/concurrent/SmoothRateLimiter.java

       * example, we could compute the appropriate throttle time for an incoming request, and make the
       * calling thread wait for that time.
       *
       * The simplest way to maintain a rate of QPS is to keep the timestamp of the last granted
       * request, and ensure that (1/QPS) seconds have elapsed since then. For example, for a rate of
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Wed May 14 19:40:47 GMT 2025
    - 19.3K bytes
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  2. android/guava/src/com/google/common/collect/ImmutableCollection.java

        for (E e : this) {
          dst[offset++] = e;
        }
        return offset;
      }
    
      @J2ktIncompatible
      @GwtIncompatible
        Object writeReplace() {
        // We serialize by default to ImmutableList, the simplest thing that works.
        return new ImmutableList.SerializedForm(toArray());
      }
    
      @J2ktIncompatible // serialization
      private void readObject(ObjectInputStream stream) throws InvalidObjectException {
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Thu Aug 07 16:05:33 GMT 2025
    - 21.4K bytes
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  3. android/guava/src/com/google/common/graph/Graph.java

     *
     * <p>There are three primary interfaces provided to represent graphs. In order of increasing
     * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally
     * prefer the simplest interface that satisfies your use case. See the <a
     * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type">
     * "Choosing the right graph type"</a> section of the Guava User Guide for more details.
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Mon Mar 17 20:26:29 GMT 2025
    - 13.6K bytes
    - Click Count (0)
  4. guava/src/com/google/common/graph/Graph.java

     *
     * <p>There are three primary interfaces provided to represent graphs. In order of increasing
     * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally
     * prefer the simplest interface that satisfies your use case. See the <a
     * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type">
     * "Choosing the right graph type"</a> section of the Guava User Guide for more details.
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Mon Mar 17 20:26:29 GMT 2025
    - 13.6K bytes
    - Click Count (0)
  5. guava/src/com/google/common/graph/ValueGraph.java

     *
     * <p>There are three primary interfaces provided to represent graphs. In order of increasing
     * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally
     * prefer the simplest interface that satisfies your use case. See the <a
     * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type">
     * "Choosing the right graph type"</a> section of the Guava User Guide for more details.
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Mon Mar 17 20:26:29 GMT 2025
    - 16K bytes
    - Click Count (0)
  6. docs/en/docs/deployment/concepts.md

    ### In a Remote Server { #in-a-remote-server }
    
    When you set up a remote server (a cloud server, a virtual machine, etc.) the simplest thing you can do is use `fastapi run` (which uses Uvicorn) or something  similar, manually, the same way you do when developing locally.
    
    And it will work and will be useful **during development**.
    
    Created: Sun Dec 28 07:19:09 GMT 2025
    - Last Modified: Sun Aug 31 09:15:41 GMT 2025
    - 18.6K bytes
    - Click Count (1)
  7. android/guava/src/com/google/common/primitives/Chars.java

       * @return a hash code for the value
       */
      @InlineMe(replacement = "Character.hashCode(value)")
      @InlineMeValidationDisabled(
          "The hash code of a char is the int version of the char itself, so it's simplest to return"
              + " that.")
      public static int hashCode(char value) {
        return value;
      }
    
      /**
       * Returns the {@code char} value that is equal to {@code value}, if possible.
       *
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Thu Aug 07 16:05:33 GMT 2025
    - 24.2K bytes
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  8. android/guava/src/com/google/common/primitives/Shorts.java

       * @return a hash code for the value
       */
      @InlineMe(replacement = "Short.hashCode(value)")
      @InlineMeValidationDisabled(
          "The hash code of a short is the int version of the short itself, so it's simplest to return"
              + " that.")
      public static int hashCode(short value) {
        return value;
      }
    
      /**
       * Returns the {@code short} value that is equal to {@code value}, if possible.
       *
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Wed Oct 22 18:14:49 GMT 2025
    - 25.7K bytes
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  9. guava/src/com/google/common/primitives/Shorts.java

       * @return a hash code for the value
       */
      @InlineMe(replacement = "Short.hashCode(value)")
      @InlineMeValidationDisabled(
          "The hash code of a short is the int version of the short itself, so it's simplest to return"
              + " that.")
      public static int hashCode(short value) {
        return value;
      }
    
      /**
       * Returns the {@code short} value that is equal to {@code value}, if possible.
       *
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Wed Oct 22 18:14:49 GMT 2025
    - 25.7K bytes
    - Click Count (0)
  10. android/guava/src/com/google/common/graph/Network.java

     *
     * <p>There are three primary interfaces provided to represent graphs. In order of increasing
     * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally
     * prefer the simplest interface that satisfies your use case. See the <a
     * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type">
     * "Choosing the right graph type"</a> section of the Guava User Guide for more details.
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Tue Oct 07 15:57:03 GMT 2025
    - 17.7K bytes
    - Click Count (0)
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