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  1. licenses/go.opentelemetry.io/otel/exporters/otlp/otlptrace/otlptracegrpc/LICENSE

          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Wed Jul 26 01:07:39 UTC 2023
    - 11.1K bytes
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  2. licenses/github.com/AdaLogics/go-fuzz-headers/LICENSE

          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Mon Jun 28 18:00:28 UTC 2021
    - 11.1K bytes
    - Viewed (0)
  3. licenses/github.com/go-jose/go-jose/v3/LICENSE

          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Tue Jan 10 18:24:50 UTC 2023
    - 11.1K bytes
    - Viewed (0)
  4. licenses/github.com/go-jose/go-jose/v4/LICENSE

          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Mon Apr 08 17:05:56 UTC 2024
    - 11.1K bytes
    - Viewed (0)
  5. licenses/github.com/go-openapi/jsonpointer/LICENSE

          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Sat Oct 26 02:47:39 UTC 2019
    - 11.1K bytes
    - Viewed (0)
  6. LICENSE

          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
    Registered: Sun Nov 10 03:50:12 UTC 2024
    - Last Modified: Mon Jan 11 04:26:17 UTC 2021
    - 11.1K bytes
    - Viewed (0)
  7. docs/de/docs/advanced/templates.md

    Sie können jede gewünschte Template-Engine mit **FastAPI** verwenden.
    
    Eine häufige Wahl ist Jinja2, dasselbe, was auch von Flask und anderen Tools verwendet wird.
    
    Es gibt Werkzeuge zur einfachen Konfiguration, die Sie direkt in Ihrer **FastAPI**-Anwendung verwenden können (bereitgestellt von Starlette).
    
    ## Abhängigkeiten installieren
    
    Installieren Sie `jinja2`:
    
    <div class="termy">
    
    ```console
    $ pip install jinja2
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 06 20:36:54 UTC 2024
    - 3.6K bytes
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  8. docs/de/docs/advanced/websockets.md

    ```
    
    /// note | "Technische Details"
    
    Sie können auch `from starlette.websockets import WebSocket` verwenden.
    
    **FastAPI** stellt den gleichen `WebSocket` direkt zur Verfügung, als Annehmlichkeit für Sie, den Entwickler. Er kommt aber direkt von Starlette.
    
    ///
    
    ## Nachrichten erwarten und Nachrichten senden
    
    In Ihrer WebSocket-Route können Sie Nachrichten `await`en und Nachrichten senden.
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 06 20:36:54 UTC 2024
    - 6.9K bytes
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  9. guava/src/com/google/common/collect/Lists.java

       * syntax</a>.
       */
      @GwtCompatible(serializable = true)
      @SuppressWarnings("NonApiType") // acts as a direct substitute for a constructor call
      public static <E extends @Nullable Object> ArrayList<E> newArrayList() {
        return new ArrayList<>();
      }
    
      /**
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Oct 30 16:15:19 UTC 2024
    - 43.1K bytes
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  10. ci/official/containers/linux_arm64/builder.devtoolset/fixlinks_aarch64.sh

    # See the License for the specific language governing permissions and
    # limitations under the License.
    # ==============================================================================
    #
    # Re-direct all links in $1 that are relative to be canonical
    
    BASE="$1"
    find "${BASE}" -type l | \
      while read l ; do
        if [[ "$(readlink "$l")" == \.\./* ]]; then
          CANONICAL="$(readlink "$l")";
          rm "$l";
    Registered: Tue Nov 05 12:39:12 UTC 2024
    - Last Modified: Mon Sep 18 14:52:45 UTC 2023
    - 969 bytes
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