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internal/pubsub/pubsub.go
types uint64 numSubscribers int32 maxSubscribers int32 // not atomics: subs []*Sub[T] sync.RWMutex } // Publish message to the subscribers. // Note that publish is always non-blocking send so that we don't block on slow receivers. // Hence receivers should use buffered channel so as not to miss the published events. func (ps *PubSub[T, M]) Publish(item T) { ps.RLock() defer ps.RUnlock()
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Tue Feb 06 16:57:30 GMT 2024 - 5.2K bytes - Click Count (0) -
cmd/admin-server-info.go
continue } split := strings.SplitN(v, "=", 2) key := split[0] value := "" if len(split) > 1 { value = split[1] } // Do not send sensitive creds. if _, ok := sensitive[key]; ok || strings.Contains(strings.ToLower(key), "password") || strings.HasSuffix(strings.ToLower(key), "key") { props.MinioEnvVars[key] = "*** EXISTS, REDACTED ***" continue
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Fri May 24 23:05:23 GMT 2024 - 4.9K bytes - Click Count (1) -
docs/es/docs/advanced/websockets.md
**FastAPI** proporciona el mismo `WebSocket` directamente solo como una conveniencia para ti, el desarrollador. Pero viene directamente de Starlette. /// ## Esperar mensajes y enviar mensajes { #await-for-messages-and-send-messages } En tu ruta de WebSocket puedes `await` para recibir mensajes y enviar mensajes. {* ../../docs_src/websockets/tutorial001_py39.py hl[48:52] *} Puedes recibir y enviar datos binarios, de texto y JSON.Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Wed Dec 17 20:41:43 GMT 2025 - 5.9K bytes - Click Count (0) -
compat/maven-compat/src/main/java/org/apache/maven/artifact/resolver/DefaultArtifactResolver.java
// We have collected all the problems so let's mimic the way the old code worked and just blow up right here. // That's right lets just let it rip right here and send a big incomprehensible blob of text at unsuspecting // users. Bad dog! resolutionErrorHandler.throwErrors(request, result); return result; }Created: Sun Dec 28 03:35:09 GMT 2025 - Last Modified: Fri Jun 06 14:28:57 GMT 2025 - 25K bytes - Click Count (0) -
docs/bigdata/README.md
fs.s3a.multipart.size=512M # Size of each multipart chunk fs.s3a.multipart.threshold=512M # Size before using multipart uploads fs.s3a.socket.recv.buffer=65536 # Read socket buffer hint fs.s3a.socket.send.buffer=65536 # Write socket buffer hint fs.s3a.threads.max=2048 # Maximum number of threads for S3A ``` The rest of the other optimization options are discussed in the links below
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Tue Aug 12 18:20:36 GMT 2025 - 14.7K bytes - Click Count (0) -
cmd/object-lambda-handlers.go
return } eventData, err := getLambdaEventData(bucket, object, cred, r) if err != nil { writeErrorResponse(ctx, w, toAPIError(ctx, err), r.URL) return } resp, err := target.Send(eventData) if err != nil { writeErrorResponse(ctx, w, toAPIError(ctx, err), r.URL) return } defer resp.Body.Close() if eventData.GetObjectContext.OutputRoute != resp.Header.Get(xhttp.AmzRequestRoute) {
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Fri Jul 18 21:56:31 GMT 2025 - 6.5K bytes - Click Count (0) -
internal/crypto/metadata.go
MetaSsecCRC = "X-Minio-Replication-Ssec-Crc" // MetaContext is the KMS context provided by a client when encrypting an // object with SSE-KMS. A client may not send a context in which case the // MetaContext will not be present. // MetaContext only contains the bucket/object name if the client explicitly // added it. However, when decrypting an object the bucket/object name must
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Mon Jun 10 17:40:33 GMT 2024 - 6.4K bytes - Click Count (0) -
docs/en/docs/tutorial/security/get-current-user.md
## Recap { #recap } You can now get the current user directly in your *path operation function*. We are already halfway there. We just need to add a *path operation* for the user/client to actually send the `username` and `password`.Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Sun Aug 31 09:15:41 GMT 2025 - 4K bytes - Click Count (0) -
cmd/metacache-server-pool.go
if o.Marker < o.Prefix { o.Marker = "" } // Marker is set validate pre-condition. if o.Marker != "" && o.Prefix != "" { // Marker not common with prefix is not implemented. Send an empty response if !HasPrefix(o.Marker, o.Prefix) { return entries, io.EOF } } // With max keys of zero we have reached eof, return right here. if o.Limit == 0 { return entries, io.EOF }
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 12.9K bytes - Click Count (0) -
docs/changelogs/changelog_3x.md
* **Web Sockets are now a stable feature of OkHttp.** Since being introduced as a beta feature in OkHttp 2.3 our web socket client has matured. Connect to a server's web socket with `OkHttpClient.newWebSocket()`, send messages with `send()`, and receive messages with the `WebSocketListener`. The `okhttp-ws` submodule is no longer available and `okhttp-ws` artifacts from previousCreated: Fri Dec 26 11:42:13 GMT 2025 - Last Modified: Sun Feb 06 14:55:54 GMT 2022 - 50.8K bytes - Click Count (0)