- Sort Score
- Result 10 results
- Languages All
Results 141 - 150 of 1,058 for isSame (0.07 sec)
-
docs/en/docs/tutorial/background-tasks.md
**FastAPI** knows what to do in each case and how to reuse the same object, so that all the background tasks are merged together and are run in the background afterwards: {* ../../docs_src/background_tasks/tutorial002_an_py310.py hl[13,15,22,25] *}
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 27 15:22:48 UTC 2024 - 4.8K bytes - Viewed (0) -
android/guava/src/com/google/common/reflect/AbstractInvocationHandler.java
* <li>{@code proxy.toString()} delegates to {@link AbstractInvocationHandler#toString} * <li>{@code proxy.equals(argument)} returns true if: * <ul> * <li>{@code proxy} and {@code argument} are of the same type * <li>and {@link AbstractInvocationHandler#equals} returns true for the {@link * InvocationHandler} of {@code argument} * </ul>
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Jan 05 17:43:40 UTC 2022 - 5.2K bytes - Viewed (0) -
doc/go_spec.html
<pre> [...]Point{{1.5, -3.5}, {0, 0}} // same as [...]Point{Point{1.5, -3.5}, Point{0, 0}} [][]int{{1, 2, 3}, {4, 5}} // same as [][]int{[]int{1, 2, 3}, []int{4, 5}} [][]Point{{{0, 1}, {1, 2}}} // same as [][]Point{[]Point{Point{0, 1}, Point{1, 2}}} map[string]Point{"orig": {0, 0}} // same as map[string]Point{"orig": Point{0, 0}} map[Point]string{{0, 0}: "orig"} // same as map[Point]string{Point{0, 0}: "orig"}
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Wed Oct 02 00:58:01 UTC 2024 - 282.5K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Multiset.java
* exactly one entry for each distinct element in the multiset (thus it always has the same size * as the {@link #elementSet}). The order of the elements in the element set is unspecified. * * <p>The entry set is backed by the same data as the multiset, so any change to either is * immediately reflected in the other. However, multiset changes may or may not be reflected in
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Jun 17 14:40:53 UTC 2023 - 19.7K bytes - Viewed (0) -
src/cmd/asm/internal/asm/testdata/armerror.s
STREX R1, (R0), R1 // ERROR "cannot use same register as both source and destination" STREX R1, (R0), R0 // ERROR "cannot use same register as both source and destination" STREXD R0, (R2), R0 // ERROR "cannot use same register as both source and destination" STREXD R0, (R2), R1 // ERROR "cannot use same register as both source and destination" STREXD R0, (R2), R2 // ERROR "cannot use same register as both source and destination"
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Wed Oct 23 15:18:14 UTC 2024 - 14.5K bytes - Viewed (0) -
android/guava-testlib/src/com/google/common/collect/testing/google/UnmodifiableCollectionTests.java
* </ol> * * @param multimap the presumed-immutable multimap * @param sampleKey a key of the same type as that contained by {@code multimap}. {@code multimap} * may or may not have {@code sampleKey} as a key. * @param sampleValue a key of the same type as that contained by {@code multimap}. {@code * multimap} may or may not have {@code sampleValue} as a key. */
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 30 16:15:19 UTC 2024 - 14.6K bytes - Viewed (0) -
docs/en/docs/advanced/custom-response.md
For large responses, returning a `Response` directly is much faster than returning a dictionary. This is because by default, FastAPI will inspect every item inside and make sure it is serializable as JSON, using the same [JSON Compatible Encoder](../tutorial/encoder.md){.internal-link target=_blank} explained in the tutorial. This is what allows you to return **arbitrary objects**, for example database models.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 06 20:36:54 UTC 2024 - 12K bytes - Viewed (0) -
common-protos/k8s.io/api/storage/v1beta1/generated.proto
// name represents the name of the CSI driver that this object refers to. // This MUST be the same name returned by the CSI GetPluginName() call for // that driver. optional string name = 1; // nodeID of the node from the driver point of view. // This field enables Kubernetes to communicate with storage systems that do // not share the same nomenclature for nodes. For example, Kubernetes may
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Mon Mar 11 18:43:24 UTC 2024 - 24.9K bytes - Viewed (0) -
dbflute_fess/playsql/_readme.txt
(A SQL separator is semicolon ";") take-finally-*.sql: SQL statements for check loaded data (or DDL after data loading) You should write your own SQL statements in this file. (basically same specifications as replace-schema.sql) The "data" directory is for data loading like this: /- - - - - - - - - - - - - - - - - - - - playsql |-data |-common | |-xls | |-10-master.xls
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Sat Jul 04 22:46:31 UTC 2015 - 1.3K bytes - Viewed (0) -
docs/distributed/DESIGN.md
64 sets, which is *16* 64 = 1024* drives in total. - *If total number of nodes are of odd number then GCD algorithm provides affinity towards odd number erasure sets to provide for uniform distribution across nodes*. This is to ensure that same number of drives are pariticipating in any erasure set. For example if you have 2 nodes with 180 drives then GCD is 15 but this would lead to uneven distribution, one of the nodes would participate more drives. To avoid this the affinity is given towards...
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Aug 15 23:04:20 UTC 2023 - 8K bytes - Viewed (0)