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Results 131 - 140 of 218 for algorithms (0.1 sec)

  1. guava/src/com/google/common/collect/Ordering.java

      }
    
      // Ordering<Object> singletons
    
      /**
       * Returns an ordering which treats all values as equal, indicating "no ordering." Passing this
       * ordering to any <i>stable</i> sort algorithm results in no change to the order of elements.
       * Note especially that {@link #sortedCopy} and {@link #immutableSortedCopy} are stable, and in
       * the returned instance these are implemented by simply copying the source list.
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Oct 30 16:15:19 UTC 2024
    - 39.4K bytes
    - Viewed (0)
  2. guava/src/com/google/common/escape/CharEscaper.java

       * from the resulting text.
       *
       * <p>If the character does not need to be escaped, this method should return {@code null}, rather
       * than a one-character array containing the character itself. This enables the escaping algorithm
       * to perform more efficiently.
       *
       * <p>An escaper is expected to be able to deal with any {@code char} value, so this method should
       * not throw any exceptions.
       *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Jan 18 20:55:09 UTC 2022
    - 6.7K bytes
    - Viewed (0)
  3. guava/src/com/google/common/hash/AbstractStreamingHasher.java

    // TODO(kevinb): this class still needs some design-and-document-for-inheritance love
    @ElementTypesAreNonnullByDefault
    abstract class AbstractStreamingHasher extends AbstractHasher {
      /** Buffer via which we pass data to the hash algorithm (the implementor) */
      private final ByteBuffer buffer;
    
      /** Number of bytes to be filled before process() invocation(s). */
      private final int bufferSize;
    
      /** Number of bytes processed per process() invocation. */
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Jun 15 20:59:00 UTC 2022
    - 7.1K bytes
    - Viewed (0)
  4. guava/src/com/google/common/hash/Fingerprint2011.java

    import com.google.common.annotations.VisibleForTesting;
    
    /**
     * Implementation of Geoff Pike's fingerprint2011 hash function. See {@link Hashing#fingerprint2011}
     * for information on the behaviour of the algorithm.
     *
     * <p>On Intel Core2 2.66, on 1000 bytes, fingerprint2011 takes 0.9 microseconds compared to
     * fingerprint at 4.0 microseconds and md5 at 4.5 microseconds.
     *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Dec 28 17:50:25 UTC 2021
    - 6.5K bytes
    - Viewed (0)
  5. android/guava-tests/benchmark/com/google/common/collect/BinaryTreeTraverserBenchmark.java

            for (int i = 0; i < size; i++) {
              keys[i] = rng.nextInt();
            }
            return createTreap(Ints.asList(keys));
          }
    
          // See http://en.wikipedia.org/wiki/Treap for details on the algorithm.
          private Optional<BinaryNode> createTreap(List<Integer> keys) {
            if (keys.isEmpty()) {
              return Optional.absent();
            }
            int minIndex = 0;
            for (int i = 1; i < keys.size(); i++) {
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Feb 26 19:18:53 UTC 2019
    - 4.9K bytes
    - Viewed (0)
  6. guava-tests/benchmark/com/google/common/collect/BinaryTreeTraverserBenchmark.java

            for (int i = 0; i < size; i++) {
              keys[i] = rng.nextInt();
            }
            return createTreap(Ints.asList(keys));
          }
    
          // See http://en.wikipedia.org/wiki/Treap for details on the algorithm.
          private Optional<BinaryNode> createTreap(List<Integer> keys) {
            if (keys.isEmpty()) {
              return Optional.absent();
            }
            int minIndex = 0;
            for (int i = 1; i < keys.size(); i++) {
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Feb 26 19:18:53 UTC 2019
    - 4.9K bytes
    - Viewed (0)
  7. android/guava/src/com/google/common/collect/Collections2.java

      }
    
      /**
       * Returns a {@link Collection} of all the permutations of the specified {@link Iterable}.
       *
       * <p><i>Notes:</i> This is an implementation of the algorithm for Lexicographical Permutations
       * Generation, described in Knuth's "The Art of Computer Programming", Volume 4, Chapter 7,
       * Section 7.2.1.2. The iteration order follows the lexicographical order. This means that the
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 18 20:24:49 UTC 2024
    - 22.8K bytes
    - Viewed (0)
  8. guava/src/com/google/common/collect/Collections2.java

      }
    
      /**
       * Returns a {@link Collection} of all the permutations of the specified {@link Iterable}.
       *
       * <p><i>Notes:</i> This is an implementation of the algorithm for Lexicographical Permutations
       * Generation, described in Knuth's "The Art of Computer Programming", Volume 4, Chapter 7,
       * Section 7.2.1.2. The iteration order follows the lexicographical order. This means that the
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 18 20:24:49 UTC 2024
    - 23.1K bytes
    - Viewed (0)
  9. internal/lsync/lrwmutex.go

    const (
    	lockRetryInterval = 50 * time.Millisecond
    )
    
    // lockLoop will acquire either a read or a write lock
    //
    // The call will block until the lock is granted using a built-in
    // timing randomized back-off algorithm to try again until successful
    func (lm *LRWMutex) lockLoop(ctx context.Context, id, source string, timeout time.Duration, isWriteLock bool) (locked bool) {
    	r := rand.New(rand.NewSource(time.Now().UnixNano()))
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Sun Jan 02 17:15:06 UTC 2022
    - 4.8K bytes
    - Viewed (0)
  10. docs/compression/README.md

    MinIO uses [`klauspost/compress/s2`](https://github.com/klauspost/compress/tree/master/s2)
    streaming compression due to its stability and performance.
    
    This algorithm is specifically optimized for machine generated content.
    Write throughput is typically at least 500MB/s per CPU core,
    and scales with the number of available CPU cores.
    Decompression speed is typically at least 1GB/s.
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Mar 11 11:55:34 UTC 2024
    - 5.1K bytes
    - Viewed (0)
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