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guava/src/com/google/common/collect/LinkedHashMultiset.java
* according to when the first occurrence of the element was added. When the multiset contains * multiple instances of an element, those instances are consecutive in the iteration order. If all * occurrences of an element are removed, after which that element is added to the multiset, the * element will appear at the end of the iteration. * * <p>See the Guava User Guide article on <a href=
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Apr 01 16:15:01 UTC 2024 - 4K bytes - Viewed (0) -
docs/de/docs/tutorial/static-files.md
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 06 20:36:54 UTC 2024 - 1.9K bytes - Viewed (0) -
ci/official/envs/ci_default
# (error on undefined variables). This ensures that (a) every TFCI variable # has an explicit default value, and (b) no script can accidentally use a # variable that doesn't exist. Please keep this list in alphabetical order. # # Find usage in scripts with e.g.: # cd ci/official # ls *.sh utilities/*.sh | xargs grep -H --color=always TFCI_ARG_HERE # You may also get an overview, e.g.: # cd ci/official
Registered: Tue Nov 05 12:39:12 UTC 2024 - Last Modified: Wed Sep 18 20:47:34 UTC 2024 - 2.7K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/MultimapBuilder.java
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Feb 22 21:19:52 UTC 2024 - 17.5K bytes - Viewed (0) -
guava/src/com/google/common/primitives/Bytes.java
* @return a hash code for the value */ public static int hashCode(byte value) { return value; } /** * Returns {@code true} if {@code target} is present as an element anywhere in {@code array}. * * @param array an array of {@code byte} values, possibly empty * @param target a primitive {@code byte} value * @return {@code true} if {@code array[i] == target} for some value of {@code i} */
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Aug 27 16:47:48 UTC 2024 - 15.3K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/HashBiMap.java
bimap.putAll(map); return bimap; } private static final int ABSENT = -1; private static final int ENDPOINT = -2; /** Maps an "entry" to the key of that entry. */ transient @Nullable K[] keys; /** Maps an "entry" to the value of that entry. */ transient @Nullable V[] values; transient int size; transient int modCount; /** Maps a bucket to the "entry" of its first element. */
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Mar 06 16:06:58 UTC 2023 - 36.4K bytes - Viewed (0) -
architecture/environments/operator.md
- [install](../operator/cmd/mesh/install.go): the install subcommand is used to generate an Istio install manifest and apply it to a cluster. - [diff](../operator/cmd/mesh/manifest-diff.go): the diff subcommand is used to compare manifest from two files or directories. - [generate](../operator/cmd/mesh/manifest-generate.go): the generate subcommand is used to generate an Istio install manifest.
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Mon Jul 29 21:11:35 UTC 2024 - 13.2K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/Striped.java
* * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Jun 26 12:58:35 UTC 2024 - 20.6K bytes - Viewed (0) -
docs/integrations/veeam/README.md
> Object locking requires erasure coding enabled on the minio server. For more information see <https://min.io/docs/minio/linux/operations/concepts/erasure-coding.html>. ### Add MinIO as an object store for Veeam Follow the steps from the Veeam documentation for adding MinIO as an object store - <https://helpcenter.veeam.com/docs/backup/vsphere/adding_s3c_object_storage.html?ver=100>
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Sep 29 04:28:45 UTC 2022 - 5.4K bytes - Viewed (0) -
architecture/ambient/ztunnel.md
* Ensure traffic between mesh workloads is securely encrypted with an Istio identity. * Be lightweight enough to not limit adoption. * This puts a much tighter budget on CPU, memory, latency, and throughput requirements than traditional Istio sidecars. Ztunnel was not designed to be a feature-rich data plane. Quite the opposite - an *aggressively* small feature set is the key feature that makes ztunnel viable.
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Wed Jul 17 23:10:17 UTC 2024 - 16.8K bytes - Viewed (0)