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Results 111 - 120 of 271 for High (0.07 sec)

  1. guava/src/com/google/common/hash/HashCode.java

       * probably not what you want to use.
       */
      @Override
      public final int hashCode() {
        // If we have at least 4 bytes (32 bits), just take the first 4 bytes. Since this is
        // already a (presumably) high-quality hash code, any four bytes of it will do.
        if (bits() >= 32) {
          return asInt();
        }
        // If we have less than 4 bytes, use them all.
        byte[] bytes = getBytesInternal();
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Oct 30 19:54:59 UTC 2024
    - 12.6K bytes
    - Viewed (0)
  2. guava/src/com/google/common/net/InetAddresses.java

        if (isTeredoAddress(ip)) {
          return false;
        }
    
        byte[] bytes = ip.getAddress();
    
        if ((bytes[8] | (byte) 0x03) != (byte) 0x03) {
    
          // Verify that high byte of the 64 bit identifier is zero, modulo
          // the U/L and G bits, with which we are not concerned.
          return false;
        }
    
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 19 00:26:48 UTC 2024
    - 47.1K bytes
    - Viewed (0)
  3. android/guava/src/com/google/common/primitives/ImmutableLongArray.java

       *
       * <p><b>Performance note:</b> When feasible, {@code initialCapacity} should be the exact number
       * of values that will be added, if that knowledge is readily available. It is better to guess a
       * value slightly too high than slightly too low. If the value is not exact, the {@link
       * ImmutableLongArray} that is built will very likely occupy more memory than strictly necessary;
       * to trim memory usage, build using {@code builder.build().trimmed()}.
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 25 18:05:56 UTC 2024
    - 22.3K bytes
    - Viewed (0)
  4. guava/src/com/google/common/primitives/ImmutableIntArray.java

       *
       * <p><b>Performance note:</b> When feasible, {@code initialCapacity} should be the exact number
       * of values that will be added, if that knowledge is readily available. It is better to guess a
       * value slightly too high than slightly too low. If the value is not exact, the {@link
       * ImmutableIntArray} that is built will very likely occupy more memory than strictly necessary;
       * to trim memory usage, build using {@code builder.build().trimmed()}.
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 25 18:05:56 UTC 2024
    - 21.4K bytes
    - Viewed (0)
  5. src/bufio/scan.go

    		switch r {
    		case ' ', '\t', '\n', '\v', '\f', '\r':
    			return true
    		case '\u0085', '\u00A0':
    			return true
    		}
    		return false
    	}
    	// High-valued ones.
    	if '\u2000' <= r && r <= '\u200a' {
    		return true
    	}
    	switch r {
    	case '\u1680', '\u2028', '\u2029', '\u202f', '\u205f', '\u3000':
    		return true
    	}
    	return false
    }
    
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Mon Oct 23 09:06:30 UTC 2023
    - 14.2K bytes
    - Viewed (0)
  6. misc/go_android_exec/main.go

    			// but for the golang.org/x repos it seems to be significantly (~2x)
    			// faster than copying one file at a time (via filepath.WalkDir),
    			// apparently due to high latency in 'adb' commands.
    			if err := adb("push", modDir, deviceModDir); err != nil {
    				return 0, err
    			}
    		} else {
    			if err := adb("exec-out", "mkdir", "-p", deviceCwd); err != nil {
    				return 0, err
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Mon Aug 21 17:46:57 UTC 2023
    - 15.3K bytes
    - Viewed (0)
  7. android/guava/src/com/google/common/cache/CacheBuilder.java

     * writes. The {@link Cache#cleanUp} method of the returned cache will also perform maintenance, but
     * calling it should not be necessary with a high throughput cache. Only caches built with {@link
     * #removalListener removalListener}, {@link #expireAfterWrite expireAfterWrite}, {@link
     * #expireAfterAccess expireAfterAccess}, {@link #weakKeys weakKeys}, {@link #weakValues
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 18 19:07:49 UTC 2024
    - 52K bytes
    - Viewed (0)
  8. helm-releases/minio-2.0.1.tgz

    ck?type=svg)](https://slack.min.io) [![license](https://img.shields.io/badge/license-AGPL%20V3-blue)](https://github.com/minio/minio/blob/master/LICENSE) MinIO is a High Performance Object Storage released under GNU Affero General Public License v3.0. It is API compatible with Amazon S3 cloud storage service. Use MinIO to build high performance infrastructure for machine learning, analytics and application data workloads. For more detailed documentation please visit [here](https://docs.minio.io/)...
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Aug 31 09:09:09 UTC 2021
    - 13.6K bytes
    - Viewed (0)
  9. okhttp/src/main/kotlin/okhttp3/Cache.kt

          return null
        }
    
        if (requestMethod != "GET") {
          // Don't cache non-GET responses. We're technically allowed to cache HEAD requests and some
          // POST requests, but the complexity of doing so is high and the benefit is low.
          return null
        }
    
        if (response.hasVaryAll()) {
          return null
        }
    
        val entry = Entry(response)
        var editor: DiskLruCache.Editor? = null
        try {
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Wed Apr 10 19:46:48 UTC 2024
    - 26.8K bytes
    - Viewed (0)
  10. helm-releases/minio-1.0.0.tgz

    ck?type=svg)](https://slack.min.io) [![license](https://img.shields.io/badge/license-AGPL%20V3-blue)](https://github.com/minio/minio/blob/master/LICENSE) MinIO is a High Performance Object Storage released under GNU Affero General Public License v3.0. It is API compatible with Amazon S3 cloud storage service. Use MinIO to build high performance infrastructure for machine learning, analytics and application data workloads. For more detailed documentation please visit [here](https://docs.minio.io/)...
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Aug 20 22:30:54 UTC 2021
    - 13.5K bytes
    - Viewed (0)
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