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Results 101 - 110 of 314 for performances (0.07 sec)
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android/guava-tests/benchmark/com/google/common/hash/HashStringBenchmark.java
} public MaxCodePoint(String userFriendly) { value = decode(userFriendly); } } /** * The default values of maxCodePoint below provide pretty good performance models of different * kinds of common human text. * * @see MaxCodePoint#decode */ @Param({"0x80", "0x90", "0x100", "0x800", "0x10000", "0x10ffff"}) MaxCodePoint maxCodePoint; @Param({"16384"})
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Tue May 13 18:46:00 UTC 2025 - 5.3K bytes - Viewed (0) -
docs/iam/access-management-plugin.md
Latency sensitive applications may notice an increased latency due to a request to the external plugin upon every authenticated request to MinIO. User are advised to provision their infrastructure such that latency and performance is acceptable. ## Quickstart To easily try out the feature, run the included demo Access Management Plugin program in this directory: ```sh go run access-manager-plugin.go ```
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Dec 13 22:28:48 UTC 2022 - 4.4K bytes - Viewed (1) -
docs/en/docs/features.md
With **FastAPI** you get all of **Starlette**'s features (as FastAPI is just Starlette on steroids): * Seriously impressive performance. It is <a href="https://github.com/encode/starlette#performance" class="external-link" target="_blank">one of the fastest Python frameworks available, on par with **NodeJS** and **Go**</a>. * **WebSocket** support. * In-process background tasks.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 9.5K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Lists.java
/** * Creates a <i>mutable</i>, empty {@code LinkedList} instance. * * <p><b>Note:</b> if you won't be adding any elements to the list, use {@link ImmutableList#of()} * instead. * * <p><b>Performance note:</b> {@link ArrayList} and {@link java.util.ArrayDeque} consistently * outperform {@code LinkedList} except in certain rare and specific situations. Unless you have
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 42.2K bytes - Viewed (0) -
src/main/java/org/codelibs/fess/crawler/FessCrawlerThread.java
protected static final String CRAWLER_CLIENTS = "crawlerClients"; /** * Cache for client rules mapping client names to their corresponding URL patterns. * This cache improves performance by avoiding repeated parsing of client configuration rules. * The key is the rule string, and the value is a pair containing the client name and compiled pattern. */
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Thu Aug 07 03:06:29 UTC 2025 - 19.1K bytes - Viewed (0) -
src/main/java/org/codelibs/fess/job/PurgeLogJob.java
/** * Job for purging old log entries from the system. * This job removes old crawling sessions, search logs, job logs, and user info logs * based on configured retention periods. It helps maintain system performance by * preventing log tables from growing too large. */ public class PurgeLogJob { /** Logger instance for this class */ private static final Logger logger = LogManager.getLogger(PurgeLogJob.class);
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Thu Jul 17 08:28:31 UTC 2025 - 4.6K bytes - Viewed (0) -
guava/src/com/google/common/hash/AbstractStreamingHasher.java
// TODO(kevinb): check more preconditions (as bufferSize >= chunkSize) if this is ever public checkArgument(bufferSize % chunkSize == 0); // TODO(user): benchmark performance difference with longer buffer // always space for a single primitive this.buffer = ByteBuffer.allocate(bufferSize + 7).order(ByteOrder.LITTLE_ENDIAN); this.bufferSize = bufferSize; this.chunkSize = chunkSize;
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sat Dec 21 03:10:51 UTC 2024 - 7.1K bytes - Viewed (0) -
android/guava/src/com/google/common/graph/AbstractBaseGraph.java
* This implementation requires O(|N|) time. Classes extending this one may manually keep track of * the number of edges as the graph is updated, and override this method for better performance. */ protected long edgeCount() { long degreeSum = 0L; for (N node : nodes()) { degreeSum += degree(node); }
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sun Dec 22 03:38:46 UTC 2024 - 7.2K bytes - Viewed (0) -
src/main/java/jcifs/config/BaseConfiguration.java
protected TimeZone localTimeZone; /** Secure random generator for cryptographic operations */ protected SecureRandom random; /** Whether to use command batching for improved performance */ protected boolean useBatching = false; /** Whether to use Unicode encoding for strings */ protected boolean useUnicode = true; /** Force use of Unicode encoding regardless of negotiation */
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sun Aug 31 08:00:57 UTC 2025 - 36.5K bytes - Viewed (0) -
android/guava/src/com/google/common/escape/UnicodeEscaper.java
* efficiency by inlining the implementation of {@link #nextEscapeIndex(CharSequence, int, int)} * directly. Doing this for {@link com.google.common.net.PercentEscaper} more than doubled the * performance for unescaped strings (as measured by {@code CharEscapersBenchmark}). * * @param string the literal string to be escaped * @return the escaped form of {@code string}
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Feb 13 15:45:16 UTC 2025 - 13.2K bytes - Viewed (0)