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helm/minio/templates/console-service.yaml
port: {{ .Values.consoleService.port }} protocol: TCP {{- if (and (eq .Values.consoleService.type "NodePort") ( .Values.consoleService.nodePort)) }} nodePort: {{ .Values.consoleService.nodePort }} {{- else }} targetPort: {{ .Values.minioConsolePort }} {{- end }} {{- if .Values.consoleService.externalIPs }} externalIPs: {{- range $i , $ip := .Values.consoleService.externalIPs }} - {{ $ip }}
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Sun Apr 28 10:05:53 UTC 2024 - 1.8K bytes - Viewed (0) -
common/scripts/kind_provisioner.sh
log "Command failed. Attempt $n/$max:" sleep $delay; else log "The command has failed after $n attempts." >&2 return 2 fi done } # load_cluster_topology function reads cluster configuration topology file and # sets up environment variables used by other functions. So this should be called # before anything else. #
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Wed Aug 21 04:47:23 UTC 2024 - 17.2K bytes - Viewed (0) -
cni/pkg/cmd/root.go
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Fri Aug 16 15:33:47 UTC 2024 - 12.7K bytes - Viewed (0) -
cmd/prepare-storage.go
} else { logger.Fatal(err, "Unable to connect to %s: %v", endpoints[i], isServerResolvable(endpoints[i], time.Second)) } } else { if globalEndpoints.NEndpoints() > 1 { logger.Info("Unable to use the drive %s: %v, will be retried", endpoints[i], err) } else {
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri Jul 12 20:51:54 UTC 2024 - 11.1K bytes - Viewed (1) -
src/main/webapp/js/admin/bootstrap.min.js.map
s(CLASS_NAME_DROPUP)) {\n placement = $(this._menu).hasClass(CLASS_NAME_MENURIGHT) ?\n PLACEMENT_TOPEND :\n PLACEMENT_TOP\n } else if ($parentDropdown.hasClass(CLASS_NAME_DROPRIGHT)) {\n placement = PLACEMENT_RIGHT\n } else if ($parentDropdown.hasClass(CLASS_NAME_DROPLEFT)) {\n placement = PLACEMENT_LEFT\n } else if ($(this._menu).hasClass(CLASS_NAME_MENURIGHT)) {\n placement = PLACEMENT_BOTTOMEND\n }\n\n return placement\n }\n\n _detectNavbar()...
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Sat Oct 26 01:49:09 UTC 2024 - 180.9K bytes - Viewed (0) -
misc/ios/clangwrap.sh
# specific SDK, run 'xcodebuild -showsdks' to see the available SDKs and replace # iphonesimulator with one of them. SDK=iphonesimulator PLATFORM=ios-simulator if [ "$GOARCH" == "arm64" ]; then CLANGARCH="arm64" else CLANGARCH="x86_64" fi SDK_PATH=`xcrun --sdk $SDK --show-sdk-path` # cmd/cgo doesn't support llvm-gcc-4.2, so we have to use clang. CLANG=`xcrun --sdk $SDK --find clang`
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Tue Jun 18 16:32:49 UTC 2024 - 724 bytes - Viewed (0) -
internal/s3select/sql/value.go
case int64, float64: if iA, ok := a.bytesToInt(); ok { a.setInt(iA) } else if fA, ok := a.bytesToFloat(); ok { a.setFloat(fA) } else { return fmt.Errorf("Could not convert %s to a number", a.String()) } case bool: if bA, ok := a.bytesToBool(); ok { a.setBool(bA) } else { return fmt.Errorf("Could not convert %s to a boolean", a.String()) } default:
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri Feb 25 20:31:19 UTC 2022 - 20.2K bytes - Viewed (0) -
ci/official/envs/public_cache_push
# public read-only cache. # The cache configs are different for MacOS and Linux if [[ $(uname -s) == "Darwin" ]]; then TFCI_BAZEL_COMMON_ARGS="$TFCI_BAZEL_COMMON_ARGS --config tf_public_macos_cache_push" else TFCI_BAZEL_COMMON_ARGS="$TFCI_BAZEL_COMMON_ARGS --config tf_public_cache_push"
Registered: Tue Nov 05 12:39:12 UTC 2024 - Last Modified: Thu Feb 01 03:21:19 UTC 2024 - 1.2K bytes - Viewed (0) -
cmd/bucket-replication.go
if errInt, ok := opts.checkReadyErr.Load(endpoint); !ok { err = checkRemoteEndpoint(ctx, clnt.EndpointURL()) opts.checkReadyErr.Store(endpoint, err) } else { if errInt == nil { err = nil } else { err = errInt.(error) } } switch err.(type) { case BucketRemoteIdenticalToSource:
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Oct 10 06:49:55 UTC 2024 - 116.1K bytes - Viewed (0) -
docs/en/docs/async.md
## Asynchronous Code Asynchronous code just means that the language 💬 has a way to tell the computer / program 🤖 that at some point in the code, it 🤖 will have to wait for *something else* to finish somewhere else. Let's say that *something else* is called "slow-file" 📝. So, during that time, the computer can go and do some other work, while "slow-file" 📝 finishes.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Wed Aug 28 23:33:37 UTC 2024 - 23.5K bytes - Viewed (0)