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android/guava/src/com/google/common/math/BigDecimalMath.java
* * <p>For the case of {@link RoundingMode#HALF_EVEN}, this implementation uses the IEEE 754 * default rounding mode: if the two nearest representable values are equally near, the one with * the least significant bit zero is chosen. (In such cases, both of the nearest representable * values are even integers; this method returns the one that is a multiple of a greater power of * two.) *
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Feb 23 18:45:50 UTC 2023 - 3.1K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/primitives/UnsignedLongTest.java
// The values here look like 111...11101...010 in binary, where the initial 111...1110 takes // up exactly as many bits as can be represented in the significand (24 for float, 53 for // double). That final 0 should be rounded up to 1 because the remaining bits make that number // slightly nearer. long floatConversionTest = 0xfffffe8000000002L;
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 19 02:56:12 UTC 2024 - 10.4K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/Address.kt
@get:JvmName("proxySelector") val proxySelector: ProxySelector, ) { /** * Returns a URL with the hostname and port of the origin server. The path, query, and fragment of * this URL are always empty, since they are not significant for planning a route. */ @get:JvmName("url") val url: HttpUrl = HttpUrl.Builder() .scheme(if (sslSocketFactory != null) "https" else "http") .host(uriHost) .port(uriPort)
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Mon Jan 08 01:13:22 UTC 2024 - 7.4K bytes - Viewed (0) -
.github/ISSUE_TEMPLATE/feature_addition_request.yaml
There is always *some* alternative to adding a new feature to Guava, even if it's just forking Guava yourself. We want to see that new features have some significant advantage over the alternatives. These advantages can take [many forms](https://github.com/google/guava/wiki/PhilosophyExplained#utility), but taking
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Nov 17 18:47:47 UTC 2023 - 5.8K bytes - Viewed (0) -
CONTRIBUTING.md
- Fixing a bug without changing a public API. - Fixing or improving documentation. - Improvements to Maven configuration. Guidelines for any code contributions: 1. Any significant changes should be accompanied by tests. The project already has good test coverage, so look at some existing tests if you're unsure how to go about it.
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Nov 17 18:47:47 UTC 2023 - 3.7K bytes - Viewed (0) -
docs/compression/README.md
Pre-compressed input typically compresses in excess of 2GiB/s per core, so performance impact should be minimal even if precompressed data is re-compressed. Decompressing incompressible data has no significant performance impact. Below is a list of common files and content-types which are typically not suitable for compression. - Extensions | `gz` | (GZIP) | | `bz2` | (BZIP2) |
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Mon Mar 11 11:55:34 UTC 2024 - 5.1K bytes - Viewed (0) -
guava/src/com/google/common/hash/HashCode.java
*/ public abstract long asLong(); /** * If this hashcode has enough bits, returns {@code asLong()}, otherwise returns a {@code long} * value with {@code asBytes()} as the least-significant bytes and {@code 0x00} as the remaining * most-significant bytes. * * @since 14.0 (since 11.0 as {@code Hashing.padToLong(HashCode)}) */ public abstract long padToLong(); /**
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 30 19:54:59 UTC 2024 - 12.6K bytes - Viewed (0) -
android/guava/src/com/google/common/hash/HashCode.java
*/ public abstract long asLong(); /** * If this hashcode has enough bits, returns {@code asLong()}, otherwise returns a {@code long} * value with {@code asBytes()} as the least-significant bytes and {@code 0x00} as the remaining * most-significant bytes. * * @since 14.0 (since 11.0 as {@code Hashing.padToLong(HashCode)}) */ public abstract long padToLong(); /**
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 30 19:54:59 UTC 2024 - 12.6K bytes - Viewed (0) -
docs/fr/docs/history-design-future.md
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Mon Jul 29 23:35:07 UTC 2024 - 4.9K bytes - Viewed (0) -
docs/fr/docs/benchmarks.md
* **Uvicorn** : * A les meilleures performances, étant donné qu'il n'a pas beaucoup de code mis-à-part le serveur en lui-même.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Thu Jul 27 18:49:56 UTC 2023 - 3.9K bytes - Viewed (0)