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okhttp-testing-support/src/main/kotlin/okhttp3/TestUtilJvm.kt
* Okio buffers are internally implemented as a linked list of arrays. Usually this implementation * detail is invisible to the caller, but subtle use of certain APIs may depend on these internal * structures. * * We make such subtle calls in [okhttp3.internal.ws.MessageInflater] because we try to read a * compressed stream that is terminated in a web socket frame even though the DEFLATE stream is * not terminated. *
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Wed Mar 19 19:25:20 UTC 2025 - 4.3K bytes - Viewed (0) -
.github/ISSUE_TEMPLATE/feature_enhancement_request.yaml
name: Feature Enhancement Request description: I want to make an existing feature better labels: ["type=enhancement"] body: - type: markdown attributes: value: > Filing feature requests is one of the most popular ways to contribute to Guava. Be aware, though: most feature requests are not accepted, even if they're suggested by a full-time Guava team member. [Feedback](https://stackoverflow.com/a/4543114) from our
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Fri Nov 17 18:47:47 UTC 2023 - 3.9K bytes - Viewed (0) -
android/guava-tests/benchmark/com/google/common/primitives/UnsignedLongsBenchmark.java
int j = i & ARRAY_MASK; tmp += UnsignedLongs.remainder(longs[j], divisors[j]); } return tmp; } @Benchmark long parseUnsignedLong(int reps) { long tmp = 0; // Given that we make three calls per pass, we scale reps down in order // to do a comparable amount of work to other measurements. int scaledReps = reps / 3 + 1; for (int i = 0; i < scaledReps; i++) { int j = i & ARRAY_MASK;
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sat Dec 28 01:26:26 UTC 2024 - 4.4K bytes - Viewed (0) -
guava/src/com/google/common/base/Functions.java
* * <p>As discussed above, prefer to use the method reference {@code Object::toString} instead, * though note that it is not serializable unless you explicitly make it {@link Serializable}, * typically by writing {@code (Function<Object, String> & Serializable) Object::toString}. * * <p>For more important information about the transition from Guava's {@link Function} class to
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Wed Aug 06 17:32:30 UTC 2025 - 15.4K bytes - Viewed (0) -
guava/src/com/google/common/hash/LittleEndianByteArray.java
} /** * Similar to load64, but allows offset + 8 > input.length, padding the result with zeroes. This * has to explicitly reverse the order of the bytes as it packs them into the result which makes * it slower than the native version. * * @param input the input bytes * @param offset the offset into the array at which to start reading * @param length the number of bytes from the input to read
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Wed Feb 12 03:49:18 UTC 2025 - 12.3K bytes - Viewed (0) -
guava-testlib/src/com/google/common/collect/testing/MinimalIterable.java
* An implementation of {@code Iterable} which throws an exception on all invocations of the {@link * #iterator()} method after the first, and whose iterator is always unmodifiable. * * <p>The {@code Iterable} specification does not make it absolutely clear what should happen on a * second invocation, so implementors have made various choices, including: * * <ul> * <li>returning the same iterator again * <li>throwing an exception of some kind
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sun Dec 22 03:38:46 UTC 2024 - 3.1K bytes - Viewed (0) -
guava/src/com/google/common/io/CharStreams.java
* <p>This is identical to {@link #copy(Readable, Appendable)} but optimized for these specific * types. CharBuffer has poor performance when being written into or read out of so round tripping * all the bytes through the buffer takes a long time. With these specialized types we can just * use a char array. * * @param from the object to read from * @param to the object to write to * @return the number of characters copied
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Wed Jul 30 17:25:01 UTC 2025 - 10.9K bytes - Viewed (0) -
README.md
OkHttp ====== See the [project website][okhttp] for documentation and APIs. HTTP is the way modern applications network. It’s how we exchange data & media. Doing HTTP efficiently makes your stuff load faster and saves bandwidth. OkHttp is an HTTP client that’s efficient by default: * HTTP/2 support allows all requests to the same host to share a socket. * Connection pooling reduces request latency (if HTTP/2 isn’t available).
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Mon Jul 28 07:33:49 UTC 2025 - 8.8K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/RoutePlanner.kt
* the same connection for an initial exchange and its follow-ups may improve locality. * * 2. If there is a connection in the pool that can satisfy the request it is used. Note that it is * possible for shared exchanges to make requests to different host names! See * [RealConnection.isEligible] for details. * * 3. Attempt plans from prior connect attempts for this call. These occur as either follow-ups to
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Tue May 27 14:58:02 UTC 2025 - 4.2K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/AbstractScheduledService.java
return new FutureAsCancellable(immediateCancelledFuture()); } // We reschedule ourselves with a lock held for two reasons. 1. we want to make sure that // cancel calls cancel on the correct future. 2. we want to make sure that the assignment // to currentFuture doesn't race with itself so that currentFuture is assigned in the // correct order. Throwable scheduleFailure = null;
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sat Aug 09 01:14:59 UTC 2025 - 27.8K bytes - Viewed (0)