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Results 91 - 100 of 156 for Construction (0.06 seconds)

  1. guava/src/com/google/common/util/concurrent/ServiceManager.java

         * been observed yet.
         */
        void markReady() {
          monitor.enter();
          try {
            if (!transitioned) {
              // nothing has transitioned since construction, good.
              ready = true;
            } else {
              // This should be an extremely rare race condition.
              List<Service> servicesInBadStates = new ArrayList<>();
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Mon Sep 22 17:49:12 GMT 2025
    - 32.9K bytes
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  2. android/guava-testlib/src/com/google/common/testing/ClassSanityTester.java

        return this;
      }
    
      /**
       * Sets distinct values for {@code type}, so that when a class {@code Foo} is tested for {@link
       * Object#equals} and {@link Object#hashCode}, and its construction requires a parameter of {@code
       * type}, the distinct values of {@code type} can be passed as parameters to create {@code Foo}
       * instances that are unequal.
       *
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Sat Aug 09 01:14:59 GMT 2025
    - 32.5K bytes
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  3. android/guava/src/com/google/common/collect/MinMaxPriorityQueue.java

      @WeakOuter
      private final class Heap {
        final Ordering<E> ordering;
    
        @SuppressWarnings("nullness:initialization.field.uninitialized")
        @Weak
        Heap otherHeap; // always initialized immediately after construction
    
        Heap(Ordering<E> ordering) {
          this.ordering = ordering;
        }
    
        int compareElements(int a, int b) {
          return ordering.compare(elementData(a), elementData(b));
        }
    
        /**
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Mon Sep 22 18:35:44 GMT 2025
    - 33.9K bytes
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  4. guava/src/com/google/common/collect/TreeMultiset.java

        private int distinctElements;
        private long totalCount;
        private int height;
        private @Nullable AvlNode<E> left;
        private @Nullable AvlNode<E> right;
        /*
         * pred and succ are nullable after construction, but we always call successor() to initialize
         * them immediately thereafter.
         *
         * They may be subsequently nulled out by TreeMultiset.clear(). I think that the only place that
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Tue Dec 09 15:58:48 GMT 2025
    - 34.3K bytes
    - Click Count (0)
  5. android/guava/src/com/google/common/collect/TreeMultiset.java

        private int distinctElements;
        private long totalCount;
        private int height;
        private @Nullable AvlNode<E> left;
        private @Nullable AvlNode<E> right;
        /*
         * pred and succ are nullable after construction, but we always call successor() to initialize
         * them immediately thereafter.
         *
         * They may be subsequently nulled out by TreeMultiset.clear(). I think that the only place that
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Tue Dec 09 15:58:48 GMT 2025
    - 33.9K bytes
    - Click Count (0)
  6. guava/src/com/google/common/collect/AbstractMapBasedMultimap.java

     * instance should be created every time the method is called.
     *
     * <p>For example, the subclass could pass a {@link java.util.TreeMap} during construction, and
     * {@link #createCollection()} could return a {@link java.util.TreeSet}, in which case the
     * multimap's iterators would propagate through the keys and values in sorted order.
     *
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Mon Nov 17 22:50:48 GMT 2025
    - 48.4K bytes
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  7. tensorflow/c/c_api.cc

                "issue at https://github.com/tensorflow/tensorflow/issues.");
            return;
          }
          // We have a convoluted scheme here: Using the C++ graph construction API
          // to add potentially many nodes to the graph without running the checks
          // (such as uniqueness of the names of nodes) we run with other functions
    Created: Tue Dec 30 12:39:10 GMT 2025
    - Last Modified: Sat Oct 04 05:55:32 GMT 2025
    - 102.4K bytes
    - Click Count (0)
  8. android/guava/src/com/google/common/cache/CacheBuilder.java

       * is {@code 60}, and the concurrency level is {@code 8}, then eight segments are created, each
       * having a hash table of size eight. Providing a large enough estimate at construction time
       * avoids the need for expensive resizing operations later, but setting this value unnecessarily
       * high wastes memory.
       *
       * @return this {@code CacheBuilder} instance (for chaining)
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Wed Oct 08 18:55:33 GMT 2025
    - 51.9K bytes
    - Click Count (0)
  9. src/bytes/bytes.go

    	// limit (8KB), we stop growing the source string once the limit
    	// is reached and keep reusing the same source string - that
    	// should therefore be always resident in the L1 cache - until we
    	// have completed the construction of the result.
    	// This yields significant speedups (up to +100%) in cases where
    	// the result length is large (roughly, over L2 cache size).
    	const chunkLimit = 8 * 1024
    	chunkMax := n
    	if chunkMax > chunkLimit {
    Created: Tue Dec 30 11:13:12 GMT 2025
    - Last Modified: Tue Sep 16 16:42:15 GMT 2025
    - 35.5K bytes
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  10. guava/src/com/google/common/cache/CacheBuilder.java

       * is {@code 60}, and the concurrency level is {@code 8}, then eight segments are created, each
       * having a hash table of size eight. Providing a large enough estimate at construction time
       * avoids the need for expensive resizing operations later, but setting this value unnecessarily
       * high wastes memory.
       *
       * @return this {@code CacheBuilder} instance (for chaining)
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Wed Oct 08 18:55:33 GMT 2025
    - 51.6K bytes
    - Click Count (0)
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