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Results 1 - 10 of 717 for srand (0.05 sec)
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src/math/rand/gen_cooked.go
rngVec[i] = u } } } func vrand() int64 { rngTap-- if rngTap < 0 { rngTap += length } rngFeed-- if rngFeed < 0 { rngFeed += length } x := (rngVec[rngFeed] + rngVec[rngTap]) rngVec[rngFeed] = x return x } func main() { srand(1) for i := uint64(0); i < 7.8e12; i++ { vrand() } fmt.Printf("rngVec after 7.8e12 calls to vrand:\n%#v\n", rngVec) for i := range rngVec {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Oct 28 18:17:57 UTC 2021 - 1.5K bytes - Viewed (0) -
tensorflow/compiler/mlir/tensorflow/translate/tf_mlir_translate.cc
rand_val = mlir::IntegerAttr::get(element_type, std::rand()); } else if (element_type.isF16() || element_type.isF32() || element_type.isF64()) { rand_val = mlir::FloatAttr::get(element_type, std::rand() * 1.0 / RAND_MAX); } else { inst.emitWarning()
Registered: Sun Jun 16 05:45:23 UTC 2024 - Last Modified: Tue May 07 11:51:44 UTC 2024 - 14.1K bytes - Viewed (0) -
testing/performance/src/templates/native-dependents-resources/googleTest/libs/googleTest/1.7.0/include/gtest/internal/gtest-internal.h
operator bool() const { return true; } const char* value; }; // A simple Linear Congruential Generator for generating random // numbers with a uniform distribution. Unlike rand() and srand(), it // doesn't use global state (and therefore can't interfere with user // code). Unlike rand_r(), it's portable. An LCG isn't very random, // but it's good enough for our purposes. class GTEST_API_ Random {
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Thu Apr 04 07:21:38 UTC 2024 - 43.1K bytes - Viewed (0) -
platforms/documentation/docs/src/snippets/native-binaries/google-test/groovy/libs/googleTest/1.7.0/include/gtest/internal/gtest-internal.h
operator bool() const { return true; } const char* value; }; // A simple Linear Congruential Generator for generating random // numbers with a uniform distribution. Unlike rand() and srand(), it // doesn't use global state (and therefore can't interfere with user // code). Unlike rand_r(), it's portable. An LCG isn't very random, // but it's good enough for our purposes. class GTEST_API_ Random {
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Mon Nov 27 17:53:42 UTC 2023 - 43.1K bytes - Viewed (0) -
src/runtime/rand.go
unlock(&globalRand.lock) } // rand32 is uint32(rand()), called from compiler-generated code. // //go:nosplit func rand32() uint32 { return uint32(rand()) } // rand returns a random uint64 from the per-m chacha8 state. // Do not change signature: used via linkname from other packages. // //go:nosplit //go:linkname rand func rand() uint64 { // Note: We avoid acquirem here so that in the fast path
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri May 31 14:32:47 UTC 2024 - 8K bytes - Viewed (0) -
src/math/rand/v2/rand.go
} // New returns a new Rand that uses random values from src // to generate other random values. func New(src Source) *Rand { return &Rand{src: src} } // Int64 returns a non-negative pseudo-random 63-bit integer as an int64. func (r *Rand) Int64() int64 { return int64(r.src.Uint64() &^ (1 << 63)) } // Uint32 returns a pseudo-random 32-bit value as a uint32. func (r *Rand) Uint32() uint32 { return uint32(r.src.Uint64() >> 32) }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 22 02:25:49 UTC 2024 - 12.8K bytes - Viewed (0) -
src/math/rand/rand.go
readPos int8 } // New returns a new [Rand] that uses random values from src // to generate other random values. func New(src Source) *Rand { s64, _ := src.(Source64) return &Rand{src: src, s64: s64} } // Seed uses the provided seed value to initialize the generator to a deterministic state. // Seed should not be called concurrently with any other [Rand] method. func (r *Rand) Seed(seed int64) {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 22 22:09:08 UTC 2024 - 16.9K bytes - Viewed (0) -
staging/src/k8s.io/apimachinery/pkg/util/rand/rand.go
See the License for the specific language governing permissions and limitations under the License. */ // Package rand provides utilities related to randomization. package rand import ( "math/rand" "sync" "time" ) var rng = struct { sync.Mutex rand *rand.Rand }{ rand: rand.New(rand.NewSource(time.Now().UnixNano())), } // Int returns a non-negative pseudo-random int. func Int() int {
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Thu Oct 11 11:02:01 UTC 2018 - 3.5K bytes - Viewed (0) -
src/cmd/vendor/golang.org/x/tools/cmd/bisect/rand.go
// license that can be found in the LICENSE file. // Starting in Go 1.20, the global rand is auto-seeded, // with a better value than the current Unix nanoseconds. // Only seed if we're using older versions of Go. //go:build !go1.20 package main import ( "math/rand" "time" ) func init() { rand.Seed(time.Now().UnixNano())
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue May 09 01:28:10 UTC 2023 - 442 bytes - Viewed (0) -
src/crypto/rand/rand.go
// Copyright 2010 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package rand implements a cryptographically secure // random number generator. package rand import "io" // Reader is a global, shared instance of a cryptographically // secure random number generator. // // - On Linux, FreeBSD, Dragonfly, and Solaris, Reader uses getrandom(2)
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Mar 19 20:02:21 UTC 2024 - 1.5K bytes - Viewed (0)