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Results 1 - 10 of 271 for shards (0.04 seconds)

  1. docs/debugging/xl-meta/main.go

    									valid := 0
    									for shardIdx, shard := range splitFilled[:k] {
    										shardConfig[shardIdx] = shard[offset]
    										valid += int(shard[offset])
    										if shard[offset] == 0 {
    											shards[shardIdx] = shards[shardIdx][:0]
    										} else {
    											shards[shardIdx] = append(shards[shardIdx][:0], splitData[shardIdx][offset])
    										}
    									}
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Sun Sep 28 20:59:21 GMT 2025
    - 40.4K bytes
    - Click Count (0)
  2. docs/debugging/hash-set/main.go

    	flag.StringVar(&deploymentID, "deployment-id", "", "MinIO deployment ID, obtained from 'format.json'")
    	flag.IntVar(&setCount, "set-count", 0, "Total set count")
    	flag.IntVar(&shards, "shards", 0, "Total shards count")
    	flag.BoolVar(&verbose, "v", false, "Display all objects")
    
    	flag.Parse()
    
    	if deploymentID == "" {
    		log.Fatalln("deployment ID is mandatory")
    	}
    
    	if setCount == 0 {
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Mon Sep 19 18:05:16 GMT 2022
    - 3.7K bytes
    - Click Count (0)
  3. docs/distributed/SIZING.md

    This will allow normal write operations to take place on systems that exceed the write tolerance.
    
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Tue Aug 15 23:04:20 GMT 2023
    - 3.9K bytes
    - Click Count (0)
  4. docs/erasure/README.md

    code is a mathematical algorithm to reconstruct missing or corrupted data. MinIO uses Reed-Solomon code to shard objects into variable data and parity blocks. For example, in a 12 drive setup, an object can be sharded to a variable number of data and parity blocks across all the drives - ranging from six data and six parity blocks to ten data and two parity blocks.
    
    By default, MinIO shards the objects across N/2 data and N/2 parity drives. Though, you can use [storage classes](https://github...
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Tue Aug 12 18:20:36 GMT 2025
    - 4.2K bytes
    - Click Count (0)
  5. docs/distributed/DESIGN.md

    Erasure coding used by MinIO is [Reed-Solomon](https://github.com/klauspost/reedsolomon) erasure coding scheme, which has a total shard maximum of 256 i.e 128 data and 128 parity. MinIO design goes beyond this limitation by doing some practical architecture choices.
    
    - Erasure set is a single erasure coding unit within a MinIO deployment. An object is sharded within an erasure set. Erasure set size is automatically calculated based on the number of drives. MinIO supports unlimited number...
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Wed Feb 26 09:25:50 GMT 2025
    - 8K bytes
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  6. cmd/erasure-decode.go

    				// Reading first time on this disk, hence the buffer needs to be allocated.
    				// Subsequent reads will reuse this buffer.
    				p.buf[bufIdx] = make([]byte, p.shardSize)
    			}
    			// For the last shard, the shardsize might be less than previous shard sizes.
    			// Hence the following statement ensures that the buffer size is reset to the right size.
    			p.buf[bufIdx] = p.buf[bufIdx][:p.shardSize]
    			n, err := rr.ReadAt(p.buf[bufIdx], p.offset)
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Thu Aug 29 01:40:52 GMT 2024
    - 9.5K bytes
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  7. cmd/erasure-metadata.go

    			// In this case, parity == 0 implies that this object version is a
    			// delete marker
    			readQuorum = N/2 + 1
    		}
    		if occ < readQuorum {
    			// Ignore this parity since we don't have enough shards for read quorum
    			continue
    		}
    
    		if occ > maxOcc {
    			maxOcc = occ
    			cparity = parity
    		}
    	}
    
    	if maxOcc == 0 {
    		// Did not found anything useful
    		return -1
    	}
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Sun Sep 28 20:59:21 GMT 2025
    - 21.3K bytes
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  8. cmd/notification.go

    	// To avoid these problems we must split the work at scale. With 1000 node
    	// setup becoming a reality we must try to shard the work properly such as
    	// pick 10 nodes that precisely can send those 100 requests the first node
    	// in the 10 node shard would coordinate between other 9 shards to get the
    	// rest of the `99*9` requests.
    	//
    	// This essentially splits the workload properly and also allows for network
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Sun Sep 28 20:59:21 GMT 2025
    - 46K bytes
    - Click Count (0)
  9. guava/src/com/google/common/primitives/Chars.java

     * href="https://github.com/google/guava/wiki/PrimitivesExplained">primitive utilities</a>.
     *
     * @author Kevin Bourrillion
     * @since 1.0
     */
    @GwtCompatible
    public final class Chars {
      private Chars() {}
    
      /**
       * The number of bytes required to represent a primitive {@code char} value.
       *
       * <p>Prefer {@link Character#BYTES} instead.
       */
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Thu Aug 07 16:05:33 GMT 2025
    - 24.2K bytes
    - Click Count (0)
  10. fastapi/_compat/shared.py

    Sebastián Ramírez <******@****.***> 1766840096 -0800
    Created: Sun Dec 28 07:19:09 GMT 2025
    - Last Modified: Sat Dec 27 12:54:56 GMT 2025
    - 6.7K bytes
    - Click Count (0)
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