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Results 1 - 10 of 366 for reconnect (0.07 sec)

  1. internal/rest/client.go

    		}
    		sleep -= time.Duration(r.Float64() * float64(sleep-unit))
    		return sleep
    	}
    }
    
    func (c *Client) runHealthCheck() bool {
    	// Start goroutine that will attempt to reconnect.
    	// If server is already trying to reconnect this will have no effect.
    	if c.HealthCheckFn != nil && atomic.CompareAndSwapInt32(&c.connected, online, offline) {
    		go func() {
    			backOff := exponentialBackoffWait(
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Jul 26 12:55:01 UTC 2024
    - 14.7K bytes
    - Viewed (0)
  2. src/main/java/jcifs/smb1/http/NtlmHttpURLConnection.java

            super(connection.getURL());
            this.connection = connection;
            requestProperties = new HashMap();
        }
    
        public void connect() throws IOException {
            if (connected) return;
            connection.connect();
            connected = true;
        }
    
        private void handshake() throws IOException {
            if (handshakeComplete) return;
            doHandshake();
    Registered: Sun Nov 03 00:10:13 UTC 2024
    - Last Modified: Fri Mar 22 20:39:42 UTC 2019
    - 20.4K bytes
    - Viewed (0)
  3. cmd/mrf.go

    					continue
    				}
    			}
    
    			now := time.Now()
    			if now.Sub(u.Queued) < time.Second {
    				// let recently failed networks to reconnect
    				// making MRF wait for 1s before retrying,
    				// i.e 4 reconnect attempts.
    				time.Sleep(time.Second)
    			}
    
    			// wait on timer per heal
    			wait := healSleeper.Timer(context.Background())
    
    			scan := madmin.HealNormalScan
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Aug 13 22:26:05 UTC 2024
    - 6.5K bytes
    - Viewed (0)
  4. src/main/java/jcifs/http/NtlmHttpURLConnection.java

            this.setInstanceFollowRedirects(this.connection.getInstanceFollowRedirects());
        }
    
    
        @Override
        public void connect () throws IOException {
            if ( this.connected )
                return;
            this.connection.connect();
            this.connected = true;
        }
    
    
        private void handshake () {
            if ( this.handshakeComplete )
                return;
    Registered: Sun Nov 03 00:10:13 UTC 2024
    - Last Modified: Sun Jul 01 13:12:10 UTC 2018
    - 25.5K bytes
    - Viewed (0)
  5. internal/dsync/dsync-client_test.go

    )
    
    // ReconnectRESTClient is a wrapper type for rest.Client which provides reconnect on first failure.
    type ReconnectRESTClient struct {
    	u    *url.URL
    	rest *rest.Client
    }
    
    // newClient constructs a ReconnectRESTClient object with addr and endpoint initialized.
    // It _doesn't_ connect to the remote endpoint. See Call method to see when the
    // connect happens.
    func newClient(endpoint string) NetLocker {
    	u, err := url.Parse(endpoint)
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Jan 20 17:36:09 UTC 2022
    - 4.4K bytes
    - Viewed (0)
  6. internal/grid/connection_test.go

    		t.Log("Roundtrip:", time.Since(start), resp, err)
    		gotResp <- struct{}{}
    	}()
    	<-gotCall
    	remote.debugMsg(debugKillInbound)
    	local.debugMsg(debugKillInbound)
    	<-gotResp
    
    	// Must reconnect
    	errFatal(remoteConn.WaitForConnect(context.Background()))
    
    	stream, err := remoteConn.NewStream(context.Background(), handlerTest2, []byte(testPayload))
    	errFatal(err)
    	go func() {
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Jul 08 21:44:00 UTC 2024
    - 5.9K bytes
    - Viewed (0)
  7. cmd/storage-rest-client.go

    	return client.endpoint.String()
    }
    
    // IsOnline - returns whether client failed to connect or not.
    func (client *storageRESTClient) IsOnline() bool {
    	return client.restClient.IsOnline() || client.IsOnlineWS()
    }
    
    // IsOnlineWS - returns whether websocket client failed to connect or not.
    func (client *storageRESTClient) IsOnlineWS() bool {
    	return client.gridConn.State() == grid.StateConnected
    }
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Sun Oct 13 13:07:21 UTC 2024
    - 30.2K bytes
    - Viewed (0)
  8. architecture/ambient/ztunnel-cni-lifecycle.md

      If we operated at L3 we could just start processing packets in the new Ztunnel.
    * We do not operate at L7, so we cannot signal to the application, in any way, that it should reconnect (to the new Ztunnel).
    
    Realistically, that means the best we can do is:
    * Ensure that, at any point in time, any _new_ connections will succeed. There is no period where new connections are dropped.
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Wed Jul 17 23:10:17 UTC 2024
    - 9.4K bytes
    - Viewed (0)
  9. cmd/globals.go

    	// Only needed for tracking
    	globalServiceFreezeCnt int32
    	globalServiceFreezeMu  sync.Mutex // Updates.
    
    	// Map of local drives to this node, this is set during server startup,
    	// disk reconnect and mutated by HealFormat. Hold globalLocalDrivesMu to access.
    	globalLocalDrivesMap map[string]StorageAPI
    	globalLocalDrivesMu  sync.RWMutex
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Sep 03 18:23:41 UTC 2024
    - 16.2K bytes
    - Viewed (0)
  10. internal/config/notify/help.go

    			Description: "keep-alive interval for MQTT connections in s,m,h,d",
    			Optional:    true,
    			Type:        "duration",
    		},
    		config.HelpKV{
    			Key:         target.MqttReconnectInterval,
    			Description: "reconnect interval for MQTT connections in s,m,h,d",
    			Optional:    true,
    			Type:        "duration",
    		},
    		config.HelpKV{
    			Key:         target.MqttQueueDir,
    			Description: queueDirComment,
    			Optional:    true,
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Sep 06 23:06:30 UTC 2024
    - 19.2K bytes
    - Viewed (0)
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