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Results 1 - 1 of 1 for readTimeRandom (0.11 sec)
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src/runtime/rand.go
// not make Go binaries completely unusable, so make up // some random data based on the current time. readRandomFailed = true readTimeRandom(seed[:]) } } globalRand.state.Init(*seed) clear(seed[:]) globalRand.init = true unlock(&globalRand.lock) } // readTimeRandom stretches any entropy in the current time // into entropy the length of r and XORs it into r. // This is a fallback for when readRandom does not read
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri May 31 14:32:47 UTC 2024 - 8K bytes - Viewed (0)