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Results 1 - 3 of 3 for onReadPing (0.1 sec)

  1. okhttp/src/main/kotlin/okhttp3/internal/ws/WebSocketReader.kt

      interface FrameCallback {
        @Throws(IOException::class)
        fun onReadMessage(text: String)
    
        @Throws(IOException::class)
        fun onReadMessage(bytes: ByteString)
    
        fun onReadPing(payload: ByteString)
    
        fun onReadPong(payload: ByteString)
    
        fun onReadClose(
          code: Int,
          reason: String,
        )
      }
    
      /**
       * Process the next protocol frame.
       *
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Mon Jan 08 01:13:22 UTC 2024
    - 9.8K bytes
    - Viewed (0)
  2. okhttp/src/test/java/okhttp3/internal/ws/WebSocketRecorder.kt

            events.add(Message(string = text))
          }
    
          override fun onReadMessage(bytes: ByteString) {
            events.add(Message(bytes = bytes))
          }
    
          override fun onReadPing(payload: ByteString) {
            events.add(Ping(payload))
          }
    
          override fun onReadPong(payload: ByteString) {
            events.add(Pong(payload))
          }
    
          override fun onReadClose(
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Mon Jan 08 01:13:22 UTC 2024
    - 6.9K bytes
    - Viewed (0)
  3. okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt

        listener.onMessage(this, text)
      }
    
      @Throws(IOException::class)
      override fun onReadMessage(bytes: ByteString) {
        listener.onMessage(this, bytes)
      }
    
      @Synchronized override fun onReadPing(payload: ByteString) {
        // Don't respond to pings after we've failed or sent the close frame.
        if (failed || enqueuedClose && messageAndCloseQueue.isEmpty()) return
    
        pongQueue.add(payload)
        runWriter()
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Mon Apr 01 14:21:25 UTC 2024
    - 22.1K bytes
    - Viewed (0)
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