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Results 1 - 1 of 1 for mul51 (0.06 sec)

  1. lib/fips140/v1.0.0.zip

    v. func (v *Element) Square(x *Element) *Element { feSquare(v, x) return v } // Mult32 sets v = x * y, and returns v. func (v *Element) Mult32(x *Element, y uint32) *Element { x0lo, x0hi := mul51(x.l0, y) x1lo, x1hi := mul51(x.l1, y) x2lo, x2hi := mul51(x.l2, y) x3lo, x3hi := mul51(x.l3, y) x4lo, x4hi := mul51(x.l4, y) v.l0 = x0lo + 19*x4hi // carried over per the reduction identity v.l1 = x1lo + x0hi v.l2 = x2lo + x1hi v.l3 = x3lo + x2hi v.l4 = x4lo + x3hi // The hi portions are going to be only...
    Registered: Tue Sep 09 11:13:09 UTC 2025
    - Last Modified: Wed Jan 29 15:10:35 UTC 2025
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