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Results 1 - 10 of 40 for latency (0.05 sec)

  1. docs/contribute/concurrency.md

    A primary responsibility for any HTTP client is to efficiently manage network connections. Creating and establishing new connections require a fair amount of overhead and added latency. OkHttp will make every effort to reuse existing connections to avoid this overhead and added latency.
    
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Sun Feb 06 16:35:36 UTC 2022
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  2. docs/features/calls.md

    ## Dispatch
    
    For synchronous calls, you bring your own thread and are responsible for managing how many simultaneous requests you make. Too many simultaneous connections wastes resources; too few harms latency.
    
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Sun Feb 06 02:19:09 UTC 2022
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  3. okhttp/src/commonJvmAndroid/kotlin/okhttp3/ConnectionPool.kt

    import okhttp3.internal.connection.RealConnectionPool
    import okhttp3.internal.connection.RealRoutePlanner
    import okhttp3.internal.connection.RouteDatabase
    
    /**
     * Manages reuse of HTTP and HTTP/2 connections for reduced network latency. HTTP requests that
     * share the same [Address] may share a [Connection]. This class implements the policy
     * of which connections to keep open for future use.
     *
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Tue Jun 03 17:10:08 UTC 2025
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  4. docs/features/connections.md

    server: the port number, HTTPS settings, and preferred network protocols (like HTTP/2).
    
    URLs that share the same address may also share the same underlying TCP socket connection. Sharing a connection has substantial performance benefits: lower latency, higher throughput (due to [TCP slow start](https://www.igvita.com/2011/10/20/faster-web-vs-tcp-slow-start/)) and conserved battery. OkHttp uses a [ConnectionPool](https://square.github.io/okhttp/4.x/okhttp/okhttp3/-connection-pool/) that automatically...
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Mon Feb 21 03:33:59 UTC 2022
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  5. README.md

    efficiently makes your stuff load faster and saves bandwidth.
    
    OkHttp is an HTTP client that’s efficient by default:
    
     * HTTP/2 support allows all requests to the same host to share a socket.
     * Connection pooling reduces request latency (if HTTP/2 isn’t available).
     * Transparent GZIP shrinks download sizes.
     * Response caching avoids the network completely for repeat requests.
    
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Mon Jul 28 07:33:49 UTC 2025
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  6. okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt

     * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of
     * your HTTP calls. This is because each client holds its own connection pool and thread pools.
     * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client
     * for each request wastes resources on idle pools.
     *
     * Use `new OkHttpClient()` to create a shared instance with the default settings:
     *
     * ```java
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Mon May 05 16:01:00 UTC 2025
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  7. android/guava/src/com/google/common/util/concurrent/AbstractFutureState.java

      // Timed Get
      // There are a few design constraints to consider
      // * We want to be responsive to small timeouts, unpark() has non trivial latency overheads (I
      //   have observed 12 micros on 64-bit linux systems to wake up a parked thread). So if the
      //   timeout is small we shouldn't park(). This needs to be traded off with the cpu overhead of
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
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  8. guava/src/com/google/common/util/concurrent/AbstractFutureState.java

      // Timed Get
      // There are a few design constraints to consider
      // * We want to be responsive to small timeouts, unpark() has non trivial latency overheads (I
      //   have observed 12 micros on 64-bit linux systems to wake up a parked thread). So if the
      //   timeout is small we shouldn't park(). This needs to be traded off with the cpu overhead of
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 34.8K bytes
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  9. CHANGELOG/CHANGELOG-1.17.md

        *  -  the `health` plugin now includes the `lameduck` option by default, which waits for a duration before shutting down.
    * Kubeadm now includes CoreDNS version 1.6.5 ([#85108](https://github.com/kubernetes/kubernetes/pull/85108), [@rajansandeep](https://github.com/rajansandeep))
        *  - `kubernetes` plugin adds metrics to measure kubernetes control plane latency.
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Thu Jan 28 10:44:33 UTC 2021
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  10. CHANGELOG/CHANGELOG-1.30.md

    - Improved scheduling latency when many gated pods ([#124848](https://github.com/kubernetes/kubernetes/pull/124848), [@gabesaba](https://github.com/gabesaba)) [SIG Scheduling and Testing]
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Wed Jun 18 18:59:10 UTC 2025
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