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src/runtime/rand.go
unlock(&globalRand.lock) return x } globalRand.state.Refill() } } // bootstrapRandReseed reseeds the bootstrap random number generator, // clearing from memory any trace of previously returned random numbers. func bootstrapRandReseed() { lock(&globalRand.lock) if !globalRand.init { fatal("randinit missed") } globalRand.state.Reseed()
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri May 31 14:32:47 UTC 2024 - 8K bytes - Viewed (0)