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Results 1 - 10 of 16 for bandwidth (0.19 sec)

  1. src/test/java/jcifs/internal/smb2/multichannel/ChannelLoadBalancerTest.java

            when(mockChannelManager.getHealthyChannels()).thenReturn(Arrays.asList(channel1, channel2));
    
            ChannelInfo selected = loadBalancer.selectChannel(largeRead);
            // Should prefer higher bandwidth channel for large transfers
            assertEquals(channel2, selected);
        }
    
        @Test
        void testAdaptiveStrategyMetadataOperation() throws Exception {
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Sat Aug 23 05:11:12 UTC 2025
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  2. docs/smb3-features/03-multi-channel-design.md

    ## 1. Overview
    
    SMB3 Multi-Channel enables the use of multiple network connections between client and server, providing increased throughput, network fault tolerance, and automatic failover capabilities. This feature aggregates bandwidth across multiple NICs and provides seamless failover when network paths fail.
    
    ## 2. Protocol Specification Reference
    
    - **MS-SMB2 Section 3.2.4.23**: FSCTL_QUERY_NETWORK_INTERFACE_INFO
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Sat Aug 16 02:53:50 UTC 2025
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  3. README.md

    OkHttp
    ======
    
    See the [project website][okhttp] for documentation and APIs.
    
    HTTP is the way modern applications network. It’s how we exchange data & media. Doing HTTP
    efficiently makes your stuff load faster and saves bandwidth.
    
    OkHttp is an HTTP client that’s efficient by default:
    
     * HTTP/2 support allows all requests to the same host to share a socket.
     * Connection pooling reduces request latency (if HTTP/2 isn’t available).
    Registered: Fri Dec 26 11:42:13 UTC 2025
    - Last Modified: Thu Oct 30 21:39:59 UTC 2025
    - 9.5K bytes
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  4. src/main/java/jcifs/internal/smb2/multichannel/ChannelLoadBalancer.java

            // Adaptive strategy based on message type and size
    
            if (isLargeTransfer(message)) {
                // For large transfers, prefer high-bandwidth channels
                ChannelInfo maxBandwidthChannel = null;
                int maxBandwidth = 0;
                for (ChannelInfo channel : channels) {
                    int linkSpeed = channel.getRemoteInterface().getLinkSpeed();
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Sat Aug 30 05:58:03 UTC 2025
    - 8.2K bytes
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  5. guava/src/com/google/common/util/concurrent/SmoothRateLimiter.java

       * should speed up for a while, to take advantage of these resources. This is important when the
       * rate is applied to networking (limiting bandwidth), where past underutilization typically
       * translates to "almost empty buffers", which can be filled immediately.
       *
       * On the other hand, past underutilization could mean that "the server responsible for handling
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Wed May 14 19:40:47 UTC 2025
    - 19.3K bytes
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  6. docs/smb3-features/05-rdma-smb-direct-design.md

    # RDMA (SMB Direct) Feature - Detailed Design Document
    
    ## 1. Overview
    
    SMB Direct enables high-performance data transfer using Remote Direct Memory Access (RDMA) technology. This provides ultra-low latency and high bandwidth data transfer by bypassing the traditional TCP/IP stack and allowing direct memory-to-memory transfers between client and server.
    
    ## 2. Protocol Specification Reference
    
    - **MS-SMBD**: SMB2 Remote Direct Memory Access (RDMA) Transport Protocol
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Sat Aug 16 02:53:50 UTC 2025
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  7. okhttp/src/commonJvmAndroid/kotlin/okhttp3/Cache.kt

    import okio.Path
    import okio.Path.Companion.toOkioPath
    import okio.Sink
    import okio.Source
    import okio.buffer
    
    /**
     * Caches HTTP and HTTPS responses to the filesystem so they may be reused, saving time and
     * bandwidth.
     *
     * The Cache instance must have exclusive access to the [directory], since the internal data structures
     * may cause corruption or runtime errors if not. It may however be shared amongst multiple OkHttpClient
     * instances.
    Registered: Fri Dec 26 11:42:13 UTC 2025
    - Last Modified: Fri Oct 03 17:41:45 UTC 2025
    - 26.8K bytes
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  8. docs/changelogs/changelog_4x.md

    making compression the default for everyone starting with this release candidate.
    
    Please be considerate of your servers and their operators as you roll out this release. Compression
    saves bandwidth but it costs CPU and memory! If you run into a problem you may need to adjust or
    disable the `permessage-deflate` compression settings on your server.
    
    Registered: Fri Dec 26 11:42:13 UTC 2025
    - Last Modified: Wed Apr 17 13:25:31 UTC 2024
    - 25.2K bytes
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  9. CHANGELOG/CHANGELOG-1.26.md

    - A new `pod_status_sync_duration_seconds` histogram is reported at alpha metrics...
    Registered: Fri Dec 26 09:05:12 UTC 2025
    - Last Modified: Thu Mar 14 16:24:51 UTC 2024
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  10. CHANGELOG/CHANGELOG-1.32.md

    - kube-proxy uses field-selector clusterIP!=None on Services to avoid watching for Headless Services, reducing unnecessary network bandwidth ([#126769](https://github.com/kubernetes/kubernetes/pull/126769), [@Sakuralbj](https://github.com/Sakuralbj)) [SIG Network]
    Registered: Fri Dec 26 09:05:12 UTC 2025
    - Last Modified: Tue Dec 16 18:27:41 UTC 2025
    - 448.1K bytes
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