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Results 1 - 2 of 2 for TotalAvailable (0.14 sec)

  1. docs/distributed/DESIGN.md

    ```go
    func getAvailablePoolIdx(ctx context.Context) int {
            serverPools := z.getServerPoolsAvailableSpace(ctx)
            total := serverPools.TotalAvailable()
            // choose when we reach this many
            choose := rand.Uint64() % total
            atTotal := uint64(0)
            for _, pool := range serverPools {
                    atTotal += pool.Available
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Aug 15 23:04:20 UTC 2023
    - 8K bytes
    - Viewed (0)
  2. cmd/erasure-server-pool.go

    type poolAvailableSpace struct {
    	Index      int
    	Available  uint64 // in bytes
    	MaxUsedPct int    // Used disk percentage of most filled disk, rounded down.
    }
    
    // TotalAvailable - total available space
    func (p serverPoolsAvailableSpace) TotalAvailable() uint64 {
    	total := uint64(0)
    	for _, z := range p {
    		total += z.Available
    	}
    	return total
    }
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Sun Sep 29 22:40:36 UTC 2024
    - 89.8K bytes
    - Viewed (0)
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