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android/guava/src/com/google/common/collect/MinMaxPriorityQueue.java
@CheckForNull private MoveDesc<E> fillHole(int index, E toTrickle) { Heap heap = heapForIndex(index); // We consider elementData(index) a "hole", and we want to fill it // with the last element of the heap, toTrickle. // Since the last element of the heap is from the bottom level, we // optimistically fill index position with elements from lower levels, // moving the hole down. In most cases this reduces the number of
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Thu Feb 22 21:19:52 UTC 2024 - 34K bytes - Viewed (0) -
docs/de/docs/tutorial/response-status-code.md
* Ein Beispiel ist `404`, für eine „Not Found“-Response („Nicht gefunden“). * Für allgemeine Fehler beim Client können Sie einfach `400` verwenden. * `500` und darüber stehen für Server-Fehler. Diese verwenden Sie fast nie direkt. Wenn etwas an irgendeiner Stelle in Ihrem Anwendungscode oder im Server schiefläuft, wird automatisch einer dieser Fehler-Statuscodes zurückgegeben. !!! tip "Tipp"
Registered: Mon Jun 17 08:32:26 UTC 2024 - Last Modified: Tue Apr 02 02:32:57 UTC 2024 - 4.7K bytes - Viewed (0) -
docs/en/overrides/main.html
<a title="Kong Konnect - API management platform" style="display: block; position: relative;" href="https://konghq.com/products/kong-konnect/register?utm_medium=referral&utm_source=github&utm_campaign=platform&utm_content=fast-api" target="_blank"> <span class="sponsor-badge">sponsor</span> <img class="sponsor-image" src="/img/sponsors/kong-banner.png" /> </a> </div> </div> </div>
Registered: Mon Jun 17 08:32:26 UTC 2024 - Last Modified: Thu May 30 13:28:20 UTC 2024 - 5K bytes - Viewed (0) -
staging/src/k8s.io/apiserver/pkg/cel/environment/base_test.go
*/ package environment import ( "sort" "testing" "github.com/google/cel-go/cel" "k8s.io/apimachinery/pkg/util/version" ) // BenchmarkLoadBaseEnv is expected to be very fast, because a // a cached environment is loaded for each MustBaseEnvSet call. func BenchmarkLoadBaseEnv(b *testing.B) { ver := DefaultCompatibilityVersion() MustBaseEnvSet(ver, true) b.ResetTimer()
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Fri May 10 22:07:40 UTC 2024 - 4.7K bytes - Viewed (0) -
build-logic/kotlin-dsl-shared-runtime/src/main/kotlin/org/gradle/kotlin/dsl/internal/sharedruntime/support/ClassBytesRepository.kt
/** * Repository providing access to class bytes by Kotlin source names. * * Follows the one directory per package name segment convention. * Keeps JAR files open for fast lookup, must be closed. * * Always include the current JVM platform loader for which no JAR file can be held open. */ class ClassBytesRepository( platformClassLoader: ClassLoader, classPathFiles: List<File>,
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Mon Apr 01 17:45:10 UTC 2024 - 6.2K bytes - Viewed (0) -
src/net/http/routing_index_test.go
func genStar(max int, g generator) generator { return func(collect func(string)) { for i := 0; i <= max; i++ { genRepeat(i, g)(collect) } } } func BenchmarkMultiConflicts(b *testing.B) { // How fast is indexing if the corpus is all multis? const nMultis = 1000 var pats []*pattern for i := 0; i < nMultis; i++ { pats = append(pats, mustParsePattern(b, fmt.Sprintf("/a/b/{x}/d%d/", i))) } b.ResetTimer()
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Mar 21 22:14:00 UTC 2024 - 4K bytes - Viewed (0) -
platforms/documentation/docs/src/docs/userguide/optimizing-performance/build-cache/build_cache_performance.adoc
== Fully cached builds The most straightforward way to get a feel for what the cache can do for you is to measure the difference between a non-cached build and a _fully cached_ build. This will give you the theoretical limit of how fast builds with the cache can get, if everything you're trying to build has already been built. The easiest way to measure this is using the local cache:
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Tue May 14 09:28:20 UTC 2024 - 9.2K bytes - Viewed (0) -
platforms/jvm/plugins-application/src/main/java/org/gradle/api/internal/plugins/StartScriptTemplateBindingFactory.java
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Wed Feb 28 23:38:57 UTC 2024 - 7.5K bytes - Viewed (0) -
src/unicode/utf16/utf16.go
// to the end of p and returns the extended buffer. If the rune is not // a valid Unicode code point, it appends the encoding of U+FFFD. func AppendRune(a []uint16, r rune) []uint16 { // This function is inlineable for fast handling of ASCII. switch { case 0 <= r && r < surr1, surr3 <= r && r < surrSelf: // normal rune return append(a, uint16(r)) case surrSelf <= r && r <= maxRune: // needs surrogate sequence
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Mar 07 19:08:48 UTC 2024 - 3.9K bytes - Viewed (0) -
src/sync/cond.go
} // copyChecker holds back pointer to itself to detect object copying. type copyChecker uintptr func (c *copyChecker) check() { // Check if c has been copied in three steps: // 1. The first comparison is the fast-path. If c has been initialized and not copied, this will return immediately. Otherwise, c is either not initialized, or has been copied.
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri Jun 07 21:14:51 UTC 2024 - 4.1K bytes - Viewed (0)