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Results 1 - 3 of 3 for LevelVar (0.26 sec)
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src/log/slog/level_test.go
} if g, w := lf, LevelWarn+3; g != w { t.Errorf("got %v, want %v", g, w) } } func TestLevelVarMarshalText(t *testing.T) { var v LevelVar v.Set(LevelWarn) data, err := v.MarshalText() if err != nil { t.Fatal(err) } var v2 LevelVar if err := v2.UnmarshalText(data); err != nil { t.Fatal(err) } if g, w := v2.Level(), LevelWarn; g != w { t.Errorf("got %s, want %s", g, w) }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Feb 20 20:44:14 UTC 2024 - 4K bytes - Viewed (0) -
src/log/slog/doc.go
fixes the handler's minimum level throughout its lifetime. Setting it to a [LevelVar] allows the level to be varied dynamically. A LevelVar holds a Level and is safe to read or write from multiple goroutines. To vary the level dynamically for an entire program, first initialize a global LevelVar: var programLevel = new(slog.LevelVar) // Info by default Then use the LevelVar to construct a handler, and make it the default:
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Feb 15 14:35:48 UTC 2024 - 12.3K bytes - Viewed (0) -
src/cmd/vendor/golang.org/x/tools/internal/stdlib/manifest.go
{"(*JSONHandler).WithGroup", Method, 21}, {"(*Level).UnmarshalJSON", Method, 21}, {"(*Level).UnmarshalText", Method, 21}, {"(*LevelVar).Level", Method, 21}, {"(*LevelVar).MarshalText", Method, 21}, {"(*LevelVar).Set", Method, 21}, {"(*LevelVar).String", Method, 21}, {"(*LevelVar).UnmarshalText", Method, 21}, {"(*Logger).Debug", Method, 21}, {"(*Logger).DebugContext", Method, 21},
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Apr 02 02:20:05 UTC 2024 - 534.2K bytes - Viewed (0)