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Results 61 - 70 of 5,185 for makeID (0.11 sec)
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src/net/fd_windows.go
isloopback = ra.Addr[0] == 127 case *syscall.SockaddrInet6: isloopback = ra.Addr == [16]byte(IPv6loopback) default: panic("unexpected type in connect") } if isloopback { // This makes ConnectEx() fails faster if the target port on the localhost // is not reachable, instead of waiting for 2s. params := windows.TCP_INITIAL_RTO_PARAMETERS{
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Mar 07 16:46:10 UTC 2024 - 6.2K bytes - Viewed (0) -
subprojects/core/src/main/java/org/gradle/api/internal/project/antbuilder/ClassPathToClassLoaderCache.java
import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReentrantLock; /** * A cache which caches classloaders based on their classpath. This cache provides bridging with the classloader cleanup mechanism which makes it more complex than it should: - class loaders can be * reused, so they *must not* be cleared as long as a cached loader is in cache - once a classloader is discarded from the cache, it must be cleared using a cleanup strategy *
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Mon Dec 11 13:37:56 UTC 2023 - 7K bytes - Viewed (0) -
src/net/http/triv.go
helloRequests.Add(1) io.WriteString(w, "hello, world!\n") } // Simple counter server. POSTing to it will set the value. type Counter struct { mu sync.Mutex // protects n n int } // This makes Counter satisfy the [expvar.Var] interface, so we can export // it directly. func (ctr *Counter) String() string { ctr.mu.Lock() defer ctr.mu.Unlock() return strconv.Itoa(ctr.n) }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed Jan 10 03:29:50 UTC 2024 - 3.2K bytes - Viewed (0) -
pkg/scheduler/framework/plugins/podtopologyspread/filtering.go
} s := preFilterState{ Constraints: constraints, TpKeyToCriticalPaths: make(map[string]*criticalPaths, len(constraints)), TpPairToMatchNum: make(map[topologyPair]int, sizeHeuristic(len(allNodes), constraints)), } tpCountsByNode := make([]map[topologyPair]int, len(allNodes)) requiredNodeAffinity := nodeaffinity.GetRequiredNodeAffinity(pod) processNode := func(i int) {
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Wed Feb 28 10:42:29 UTC 2024 - 12.4K bytes - Viewed (0) -
src/runtime/chan_test.go
if runtime.GOOS == "linux" && runtime.GOARCH == "ppc64le" { testenv.SkipFlaky(t, 22047) } c1 := make(chan byte, trials+1) c2 := make(chan byte, trials+1) for i := 0; i < trials+1; i++ { c1 <- 1 c2 <- 2 } c3 := make(chan byte) c4 := make(chan byte) out := make(chan byte) done := make(chan byte) var wg sync.WaitGroup wg.Add(1) go func() { defer wg.Done() for { var b byte
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Oct 31 20:47:35 UTC 2023 - 23.4K bytes - Viewed (0) -
pkg/proxy/conntrack/conntrack_test.go
for _, tc := range testCases { ct := makeCT(success) if err := ct.ClearEntriesForIP(tc.ip, v1.ProtocolUDP); err != nil { t.Errorf("%s/success: Unexpected error: %v", tc.name, err) } execCommand := ct.getExecutedCommand() if tc.expectCommand != execCommand { t.Errorf("%s/success: Expect command: %s, but executed %s", tc.name, tc.expectCommand, execCommand) } ct = makeCT(nothingToDelete)
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Mon Jan 15 18:08:36 UTC 2024 - 6.7K bytes - Viewed (0) -
src/time/tick_test.go
} tim.Stop() drainAsync() noTick() // Again using select and with two goroutines waiting. tim.Reset(10000 * Second) drainAsync() done = make(chan bool, 2) done1 := make(chan bool) done2 := make(chan bool) stop := make(chan bool) go func() { select { case <-C: done <- true case <-stop: } close(done1) }() go func() { select { case <-C:
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Jun 11 17:10:37 UTC 2024 - 14.7K bytes - Viewed (0) -
src/cmd/link/internal/ld/macho_update_uuid.go
// particular) appear to compute the UUID based not just on the // content of the object files being linked but also on things like // the timestamps/paths of the objects; this makes it // difficult/impossible to support reproducible builds. Since we try // hard to maintain build reproducibility for Go, the APIs here // compute a new UUID (based on the Go build ID) and write it to the
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue May 21 18:45:27 UTC 2024 - 3.3K bytes - Viewed (0) -
src/hash/crc32/crc32.go
// https://dx.doi.org/10.1109/DSN.2002.1028931 Koopman = 0xeb31d82e ) // Table is a 256-word table representing the polynomial for efficient processing. type Table [256]uint32 // This file makes use of functions implemented in architecture-specific files. // The interface that they implement is as follows: // // // archAvailableIEEE reports whether an architecture-specific CRC32-IEEE // // algorithm is available.
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Sun May 12 05:36:29 UTC 2024 - 7.5K bytes - Viewed (0) -
platforms/documentation/docs/src/docs/userguide/optimizing-performance/build-cache/build_cache_use_cases.adoc
There are for example annotation processors that do not clean up stale files in the corresponding classes/resources directories. The cache is a great forcing function to fix these problems, which will also make your incremental builds much more reliable.
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Mon Nov 27 17:53:42 UTC 2023 - 6K bytes - Viewed (0)