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Results 31 - 40 of 854 for spent (0.69 sec)

  1. cmd/metrics-v3-system-process.go

    	processLocksWriteTotalMD          = NewGaugeMD(processLocksWriteTotal, "Number of current WRITE locks on this peer")
    	processCPUTotalSecondsMD          = NewCounterMD(processCPUTotalSeconds, "Total user and system CPU time spent in seconds")
    	processGoRoutineTotalMD           = NewGaugeMD(processGoRoutineTotal, "Total number of go routines running")
    Registered: Sun Jun 16 00:44:34 UTC 2024
    - Last Modified: Fri Apr 26 16:07:23 UTC 2024
    - 6.4K bytes
    - Viewed (0)
  2. staging/src/k8s.io/apiserver/pkg/storage/cacher/metrics/metrics.go

    		&compbasemetrics.HistogramOpts{
    			Namespace:      namespace,
    			Subsystem:      subsystem,
    			Name:           "read_wait_seconds",
    			Help:           "Histogram of time spent waiting for a watch cache to become fresh.",
    			StabilityLevel: compbasemetrics.ALPHA,
    			Buckets:        []float64{0.005, 0.025, 0.05, 0.1, 0.2, 0.4, 0.6, 0.8, 1.0, 1.25, 1.5, 2, 3},
    		}, []string{"resource"})
    )
    
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Fri Jun 07 07:39:23 UTC 2024
    - 7.5K bytes
    - Viewed (0)
  3. pkg/ctrlz/topics/assets/templates/mem.html

            document.getElementById("LastGC").innerText = d;
        </script>
    
        <tr>
            <td>PauseTotalNs</td>
            <td id="PauseTotalNs">{{.PauseTotalNs}} ns</td>
            <td>Cumulative time spent in GC stop-the-world pauses.</td>
        </tr>
    
        <tr>
            <td>NumGC</td>
            <td id="NumGC">{{.NumGC}} GC cycles</td>
            <td>Completed GC cycles.</td>
        </tr>
    
        <tr>
    Registered: Fri Jun 14 15:00:06 UTC 2024
    - Last Modified: Tue May 23 17:08:31 UTC 2023
    - 7.2K bytes
    - Viewed (0)
  4. src/internal/trace/mud.go

    // maximum of the distribution and false.
    //
    // Specifically, y is a cumulative duration, and invCumulativeSum
    // returns the mutator utilization x such that at least y time has
    // been spent with mutator utilization <= x.
    func (d *mud) invCumulativeSum(y float64) (float64, bool) {
    	if len(d.sorted) == 0 && len(d.unsorted) == 0 {
    		return math.NaN(), false
    	}
    
    	// Sort edges.
    	edges := d.unsorted
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 23 01:00:11 UTC 2024
    - 5.7K bytes
    - Viewed (0)
  5. src/runtime/mgcscavenge.go

    	// some lower target to keep the scavenger working.
    	memoryLimitGoal atomic.Uint64
    
    	// assistTime is the time spent by the allocator scavenging in the last GC cycle.
    	//
    	// This is reset once a GC cycle ends.
    	assistTime atomic.Int64
    
    	// backgroundTime is the time spent by the background scavenger in the last GC cycle.
    	//
    	// This is reset once a GC cycle ends.
    	backgroundTime atomic.Int64
    }
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 08 17:48:45 UTC 2024
    - 52.3K bytes
    - Viewed (0)
  6. platforms/documentation/docs/src/docs/userguide/optimizing-performance/inspect.adoc

    === Loading projects
    
    It normally doesn’t take a significant amount of time to load projects, nor do you have any control over it.
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue May 14 09:28:20 UTC 2024
    - 6.7K bytes
    - Viewed (0)
  7. android/guava/src/com/google/common/util/concurrent/RateLimiter.java

       * granted. Tells the amount of time slept, if any.
       *
       * <p>This method is equivalent to {@code acquire(1)}.
       *
       * @return time spent sleeping to enforce rate, in seconds; 0.0 if not rate-limited
       * @since 16.0 (present in 13.0 with {@code void} return type})
       */
      @CanIgnoreReturnValue
      public double acquire() {
        return acquire(1);
      }
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Tue Apr 04 09:45:04 UTC 2023
    - 18.2K bytes
    - Viewed (0)
  8. src/internal/fuzz/fuzz.go

    	startTime time.Time
    
    	// inputC is sent values to fuzz by the coordinator. Any worker may receive
    	// values from this channel. Workers send results to resultC.
    	inputC chan fuzzInput
    
    	// minimizeC is sent values to minimize by the coordinator. Any worker may
    	// receive values from this channel. Workers send results to resultC.
    	minimizeC chan fuzzMinimizeInput
    
    	// resultC is sent results of fuzzing by workers. The coordinator
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Mar 26 19:58:28 UTC 2024
    - 34.1K bytes
    - Viewed (0)
  9. src/runtime/mgcpacer.go

    	// assistTime is the nanoseconds spent in mutator assists
    	// during this cycle. This is updated atomically, and must also
    	// be updated atomically even during a STW, because it is read
    	// by sysmon. Updates occur in bounded batches, since it is both
    	// written and read throughout the cycle.
    	assistTime atomic.Int64
    
    	// dedicatedMarkTime is the nanoseconds spent in dedicated mark workers
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Mar 25 19:53:03 UTC 2024
    - 55.4K bytes
    - Viewed (0)
  10. platforms/documentation/docs/src/docs/userguide/optimizing-performance/build-cache/build_cache_use_cases.adoc

    This translates into faster feedback for developers, and less money spent on the CI resources.
    Faster builds also mean fewer commits being part of each build, which makes debugging issues more efficient.
    
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Mon Nov 27 17:53:42 UTC 2023
    - 6K bytes
    - Viewed (0)
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