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Results 21 - 30 of 304 for Dequeue (0.17 sec)

  1. src/main/webapp/js/jquery-3.6.3.min.js

    :E.Callbacks("once memory").add(function(){Y.remove(e,[t+"queue",n])})})}}),E.fn.extend({queue:function(t,n){var e=2;return"string"!=typeof t&&(n=t,t="fx",e--),arguments.length<e?E.queue(this[0],t):void 0===n?this:this.each(function(){var e=E.queue(this,t,n);E._queueHooks(this,t),"fx"===t&&"inprogress"!==e[0]&&E.dequeue(this,t)})},dequeue:function(e){return this.each(function(){E.dequeue(this,e)})},clearQueue:function(e){return this.queue(e||"fx",[])},promise:function(e,t){var n,r=1,i=E.Deferred...
    Registered: Wed Jun 12 13:08:18 UTC 2024
    - Last Modified: Fri Feb 17 12:13:41 UTC 2023
    - 87.8K bytes
    - Viewed (0)
  2. src/main/webapp/js/admin/jquery-3.6.3.min.js

    :E.Callbacks("once memory").add(function(){Y.remove(e,[t+"queue",n])})})}}),E.fn.extend({queue:function(t,n){var e=2;return"string"!=typeof t&&(n=t,t="fx",e--),arguments.length<e?E.queue(this[0],t):void 0===n?this:this.each(function(){var e=E.queue(this,t,n);E._queueHooks(this,t),"fx"===t&&"inprogress"!==e[0]&&E.dequeue(this,t)})},dequeue:function(e){return this.each(function(){E.dequeue(this,e)})},clearQueue:function(e){return this.queue(e||"fx",[])},promise:function(e,t){var n,r=1,i=E.Deferred...
    Registered: Wed Jun 12 13:08:18 UTC 2024
    - Last Modified: Fri Feb 17 12:13:41 UTC 2023
    - 87.8K bytes
    - Viewed (0)
  3. tensorflow/compiler/mlir/tf2xla/internal/passes/tpu_cluster_formation.cc

            // device. Device attribute is used to infer the appropriate sharding
            // within TPUs for this op.
            // TODO(b/183598857): Use explicit sharding ops from the front-end.
            // For example, dequeue ops generated by
            // tensorflow/python/tpu/tpu_feed.py
            if (!tensorflow::IsTPUReplicatedCore(attr.getValue())) {
              inner_op->removeAttr(kDeviceAttr);
            }
          }
        });
      }
    
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Thu May 02 22:03:30 UTC 2024
    - 39.3K bytes
    - Viewed (0)
  4. pkg/ctrlz/assets/static/js/jquery-3.2.1.slim.min.js

    :r.Callbacks("once memory").add(function(){W.remove(a,[b+"queue",c])})})}}),r.fn.extend({queue:function(a,b){var c=2;return"string"!=typeof a&&(b=a,a="fx",c--),arguments.length<c?r.queue(this[0],a):void 0===b?this:this.each(function(){var c=r.queue(this,a,b);r._queueHooks(this,a),"fx"===a&&"inprogress"!==c[0]&&r.dequeue(this,a)})},dequeue:function(a){return this.each(function(){r.dequeue(this,a)})},clearQueue:function(a){return this.queue(a||"fx",[])},promise:function(a,b){var c,d=1,e=r.Deferred...
    Registered: Fri Jun 14 15:00:06 UTC 2024
    - Last Modified: Tue May 23 17:08:31 UTC 2023
    - 68K bytes
    - Viewed (0)
  5. src/runtime/time.go

    func blockTimerChan(c *hchan) {
    	t := c.timer
    	t.lock()
    	t.trace("blockTimerChan")
    	if !t.isChan {
    		badTimer()
    	}
    
    	t.blocked++
    
    	// If this is the first enqueue after a recent dequeue,
    	// the timer may still be in the heap but marked as a zombie.
    	// Unmark it in this case, if the timer is still pending.
    	if t.state&timerHeaped != 0 && t.state&timerZombie != 0 && t.when > 0 {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Mar 29 14:36:24 UTC 2024
    - 37.5K bytes
    - Viewed (0)
  6. pkg/controller/garbagecollector/garbagecollector_test.go

    }
    
    func (t *trackingWorkqueue[T]) Add(item T) {
    	t.queue(item)
    	t.limiter.Add(item)
    }
    func (t *trackingWorkqueue[T]) AddAfter(item T, duration time.Duration) {
    	t.Add(item)
    }
    func (t *trackingWorkqueue[T]) AddRateLimited(item T) {
    	t.Add(item)
    }
    func (t *trackingWorkqueue[T]) Get() (T, bool) {
    	item, shutdown := t.limiter.Get()
    	t.dequeue(item)
    	return item, shutdown
    }
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Sat May 04 18:33:12 UTC 2024
    - 111.6K bytes
    - Viewed (0)
  7. tensorflow/compiler/jit/deadness_analysis.cc

            if (IsNextIteration(e->src())) {
              ++num_ready_inputs[node->id()];
            }
          }
        }
      }
    
      // dequeue is used to ensure that the nodes are first-in-first-out.  This
      // order guarantees that the exits in the ready queue are visited before
      // nodes that will become ready in the future.
      std::deque<Node*> ready;
      ready.push_back(src_node);
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Tue Mar 12 06:33:33 UTC 2024
    - 60.4K bytes
    - Viewed (0)
  8. pkg/test/loadbalancersim/timer/queue.go

    package timer
    
    import (
    	"container/heap"
    	"sync"
    	"time"
    )
    
    type Queue struct {
    	heap            timerHeap
    	mutex           sync.Mutex
    	stopCh          chan struct{}
    	resetTimerCh    chan struct{}
    	stopping        bool
    	timer           *time.Timer
    	currentDeadline time.Time
    }
    
    func NewQueue() *Queue {
    	q := &Queue{
    		heap:         make(timerHeap, 0),
    		timer:        time.NewTimer(1 * time.Minute),
    Registered: Fri Jun 14 15:00:06 UTC 2024
    - Last Modified: Thu Jul 20 19:13:32 UTC 2023
    - 3.6K bytes
    - Viewed (0)
  9. okhttp/src/test/java/okhttp3/internal/concurrent/TaskRunnerTest.kt

      private val log = mutableListOf<String>()
      private val redQueue = taskRunner.newQueue()
      private val blueQueue = taskRunner.newQueue()
      private val greenQueue = taskRunner.newQueue()
    
      @AfterEach
      internal fun tearDown() {
        taskFaker.close()
      }
    
      @Test fun executeDelayed() {
        redQueue.execute("task", 100.µs) {
          log += "run@${taskFaker.nanoTime}"
        }
    
    Registered: Sun Jun 16 04:42:17 UTC 2024
    - Last Modified: Mon Apr 29 00:33:04 UTC 2024
    - 23K bytes
    - Viewed (0)
  10. pkg/controller/deployment/progress.go

    // requeueStuckDeployment checks whether the provided deployment needs to be synced for a progress
    // check. It returns the time after the deployment will be requeued for the progress check, 0 if it
    // will be requeued now, or -1 if it does not need to be requeued.
    func (dc *DeploymentController) requeueStuckDeployment(ctx context.Context, d *apps.Deployment, newStatus apps.DeploymentStatus) time.Duration {
    	logger := klog.FromContext(ctx)
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Mon Mar 13 11:00:44 UTC 2023
    - 8.9K bytes
    - Viewed (0)
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