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Results 1 - 3 of 3 for ProcState (0.1 sec)
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src/internal/trace/resources.go
case GoWaiting: return "Waiting" case GoSyscall: return "Syscall" } return "Bad" } // ProcState represents the state of a proc. // // New ProcStates may be added in the future. Users of this type must be robust // to that possibility. type ProcState uint8 const ( ProcUndetermined ProcState = iota // No information is known about the proc. ProcNotExist // Proc does not exist.
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri May 17 18:48:18 UTC 2024 - 8K bytes - Viewed (0) -
src/internal/trace/testtrace/validation.go
ps map[trace.ProcID]*procState ms map[trace.ThreadID]*schedContext ranges map[trace.ResourceID][]string tasks map[trace.TaskID]string seenSync bool Go121 bool } type schedContext struct { M trace.ThreadID P trace.ProcID G trace.GoID } type goState struct { state trace.GoState binding *schedContext } type procState struct { state trace.ProcState
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri May 17 18:48:18 UTC 2024 - 10.9K bytes - Viewed (0) -
src/internal/trace/event.go
} s = procStateTransition(ProcID(e.base.args[0]), beforeState, ProcIdle) case go122.EvProcStatus: // N.B. ordering.advance populates e.base.extra. s = procStateTransition(ProcID(e.base.args[0]), ProcState(e.base.extra(version.Go122)[0]), go122ProcStatus2ProcState[e.base.args[1]]) case go122.EvGoCreate, go122.EvGoCreateBlocked: status := GoRunnable if e.base.typ == go122.EvGoCreateBlocked { status = GoWaiting }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 30 12:39:00 UTC 2024 - 28.9K bytes - Viewed (0)