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  1. tensorflow/cc/saved_model/loader.cc

        "model_path");
    auto* load_latency_by_stage = monitoring::Sampler<2>::New(
        {
            "/tensorflow/cc/saved_model/load_latency_by_stage",  // metric name
            "Distribution of wall time spent (in microseconds) in each stage "
            "(restore graph from disk, run init graph op, etc) when loading the "
            "model",
            "model_path",
            "stage",
        },
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Tue Apr 02 04:36:00 UTC 2024
    - 23K bytes
    - Viewed (0)
  2. platforms/documentation/docs/src/docs/userguide/optimizing-performance/build-cache/build_cache_performance.adoc

    You can also measure the cumulative time your build agents spent building a changeset, which will give you a sense of the amount of work the CI infrastructure has to exert. The cache's effect here is less money spent on CI resources, as you don't need as many CI agents to maintain the same number of changes built.
    
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue May 14 09:28:20 UTC 2024
    - 9.2K bytes
    - Viewed (0)
  3. tensorflow/compiler/mlir/tf2xla/api/v2/legalize_tf.cc

    using tpu::MlirToHloArgs;
    using tpu::ShardingAndIndex;
    
    auto* phase2_bridge_compilation_time = tsl::monitoring::Sampler<1>::New(
        {"/tensorflow/core/tf2xla/api/v2/phase2_compilation_time",
         "The wall-clock time spent on executing graphs in milliseconds.",
         "configuration"},
        // Power of 1.5 with bucket count 45 (> 23 hours)
        {tsl::monitoring::Buckets::Exponential(1, 1.5, 45)});
    
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Wed May 29 00:40:46 UTC 2024
    - 6.8K bytes
    - Viewed (0)
  4. pkg/test/framework/components/istio/cleanup.go

    	"istio.io/istio/pkg/test/util/yml"
    )
    
    func (i *istioImpl) Close() error {
    	t0 := time.Now()
    	scopes.Framework.Infof("=== BEGIN: Cleanup Istio [Suite=%s] ===", i.ctx.Settings().TestID)
    
    	// Write time spent for cleanup and deploy to ARTIFACTS/trace.yaml and logs to allow analyzing test times
    	defer func() {
    		delta := time.Since(t0)
    		i.ctx.RecordTraceEvent("istio-cleanup", delta.Seconds())
    Registered: Fri Jun 14 15:00:06 UTC 2024
    - Last Modified: Thu Jun 06 22:12:34 UTC 2024
    - 5K bytes
    - Viewed (0)
  5. subprojects/core/src/main/java/org/gradle/internal/classpath/InPlaceClasspathBuilder.java

                // It isn't clear if storing them uncompressed too would bring a performance benefit,
                // as reading less from the disk may save more time than spent unpacking.
                return compressionMethod != CompressionMethod.STORED;
            }
    
            private static long computeCrc32Of(byte[] contents) {
                return Hashing.crc32().hashBytes(contents).padToLong();
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Fri Feb 09 14:05:09 UTC 2024
    - 6.9K bytes
    - Viewed (0)
  6. cmd/metrics-v3-system-process.go

    	processLocksWriteTotalMD          = NewGaugeMD(processLocksWriteTotal, "Number of current WRITE locks on this peer")
    	processCPUTotalSecondsMD          = NewCounterMD(processCPUTotalSeconds, "Total user and system CPU time spent in seconds")
    	processGoRoutineTotalMD           = NewGaugeMD(processGoRoutineTotal, "Total number of go routines running")
    Registered: Sun Jun 16 00:44:34 UTC 2024
    - Last Modified: Fri Apr 26 16:07:23 UTC 2024
    - 6.4K bytes
    - Viewed (0)
  7. staging/src/k8s.io/apiserver/pkg/storage/cacher/metrics/metrics.go

    		&compbasemetrics.HistogramOpts{
    			Namespace:      namespace,
    			Subsystem:      subsystem,
    			Name:           "read_wait_seconds",
    			Help:           "Histogram of time spent waiting for a watch cache to become fresh.",
    			StabilityLevel: compbasemetrics.ALPHA,
    			Buckets:        []float64{0.005, 0.025, 0.05, 0.1, 0.2, 0.4, 0.6, 0.8, 1.0, 1.25, 1.5, 2, 3},
    		}, []string{"resource"})
    )
    
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Fri Jun 07 07:39:23 UTC 2024
    - 7.5K bytes
    - Viewed (0)
  8. src/internal/trace/mud.go

    // maximum of the distribution and false.
    //
    // Specifically, y is a cumulative duration, and invCumulativeSum
    // returns the mutator utilization x such that at least y time has
    // been spent with mutator utilization <= x.
    func (d *mud) invCumulativeSum(y float64) (float64, bool) {
    	if len(d.sorted) == 0 && len(d.unsorted) == 0 {
    		return math.NaN(), false
    	}
    
    	// Sort edges.
    	edges := d.unsorted
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 23 01:00:11 UTC 2024
    - 5.7K bytes
    - Viewed (0)
  9. src/runtime/mgcscavenge.go

    	// some lower target to keep the scavenger working.
    	memoryLimitGoal atomic.Uint64
    
    	// assistTime is the time spent by the allocator scavenging in the last GC cycle.
    	//
    	// This is reset once a GC cycle ends.
    	assistTime atomic.Int64
    
    	// backgroundTime is the time spent by the background scavenger in the last GC cycle.
    	//
    	// This is reset once a GC cycle ends.
    	backgroundTime atomic.Int64
    }
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 08 17:48:45 UTC 2024
    - 52.3K bytes
    - Viewed (0)
  10. platforms/documentation/docs/src/docs/userguide/optimizing-performance/inspect.adoc

    === Loading projects
    
    It normally doesn’t take a significant amount of time to load projects, nor do you have any control over it.
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue May 14 09:28:20 UTC 2024
    - 6.7K bytes
    - Viewed (0)
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