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okhttp/src/main/kotlin/okhttp3/ResponseBody.kt
* block. With this structure the compiler inserts an implicit `finally` clause that calls * [close()][Response.close] for you. * * ```java * Call call = client.newCall(request); * try (Response response = call.execute()) { * ... // Use the response. * } * ``` * * You can use a similar block for asynchronous calls: * * ```java
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mkdocs.yml
repo_url: https://github.com/square/okhttp site_description: "Square’s meticulous HTTP client for the JVM, Android, and GraalVM" site_author: Square, Inc. remote_branch: gh-pages edit_uri: "" copyright: 'Copyright © 2022 Block, Inc.' theme: name: 'material' favicon: assets/images/icon-square.png logo: assets/images/icon-square.png palette: - media: "(prefers-color-scheme: light)" scheme: default primary: teal
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okhttp/src/test/resources/web-platform-test-urltestdata.txt
///test s:file p:/test file://test s:file h:test p:/ file://localhost s:file h:localhost p:/ file://localhost/ s:file h:localhost p:/ file://localhost/test s:file h:localhost p:/test test s:file p:/tmp/mock/test file:test s:file p:/tmp/mock/test # Based on http://trac.webkit.org/browser/trunk/LayoutTests/fast/url/script-tests/path.js http://example.com/././foo about:blank s:http h:example.com p:/foo
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Reader.kt
) } handler.windowUpdate(streamId, increment) } @Throws(IOException::class) override fun close() { source.close() } /** * Decompression of the header block occurs above the framing layer. This class lazily reads * continuation frames as they are needed by [Hpack.Reader.readHeaders]. */ internal class ContinuationSource( private val source: BufferedSource,
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okhttp/src/test/java/okhttp3/internal/connection/ConnectionPoolTest.kt
import okhttp3.FakeRoutePlanner import okhttp3.OkHttpClient import okhttp3.Request import okhttp3.TestUtil.awaitGarbageCollection import okhttp3.internal.concurrent.TaskRunner import okhttp3.internal.connection.Locks.withLock import okhttp3.internal.http2.Http2 import okhttp3.internal.http2.Http2Connection import okhttp3.internal.http2.Http2ConnectionTest import okhttp3.internal.http2.MockHttp2Peer import okhttp3.internal.http2.Settings
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okhttp/src/test/java/okhttp3/internal/ws/RealWebSocketTest.kt
} } } webSocket!!.initReaderAndWriter(name, this) } /** * Peeks the number of bytes available for the client to read immediately. This doesn't block so * it requires that bytes have already been flushed by the server. */ fun clientSourceBufferSize(): Long { source.request(1L) return source.buffer.size }
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okhttp/src/main/kotlin/okhttp3/HttpUrl.kt
* .build(); * System.out.println(url); * ``` * * This prints: * * ``` * http://who-let-the-dogs.out/_Who%3F_?_Who?_#_Who?_ * ``` * * When parsing URLs that lack percent encoding where it is required, this class will percent encode * the offending characters. * * ### IDNA Mapping and Punycode encoding *
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okhttp/src/main/kotlin/okhttp3/internal/ws/MessageDeflater.kt
deflaterSink.flush() if (deflatedBytes.endsWith(EMPTY_DEFLATE_BLOCK)) { val newSize = deflatedBytes.size - LAST_OCTETS_COUNT_TO_REMOVE_AFTER_DEFLATION deflatedBytes.readAndWriteUnsafe().use { cursor -> cursor.resizeBuffer(newSize) } } else { // Same as adding EMPTY_DEFLATE_BLOCK and then removing 4 bytes. deflatedBytes.writeByte(0x00) }
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okhttp/src/main/kotlinTemplates/okhttp3/internal/-InternalVersion.kt
/* * Copyright (C) 2022 Block, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS,
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mockwebserver/src/main/kotlin/mockwebserver3/MockResponseBody.kt
/* * Copyright (c) 2022 Block, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS,
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