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okhttp/src/test/java/okhttp3/URLConnectionTest.kt
else -> throw expected } } assertThat(server.requestCount).isEqualTo(0) } @Test fun connectViaProxyUsingProxyArg() { testConnectViaProxy(ProxyConfig.CREATE_ARG) } @Test fun connectViaProxyUsingProxySystemProperty() { testConnectViaProxy(ProxyConfig.PROXY_SYSTEM_PROPERTY) } @Test fun connectViaProxyUsingHttpProxySystemProperty() {
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docs/changelogs/changelog_4x.md
HTTP/2 to 16 MiB of unacknowledged data per connection. With this fix there is a limit of 16 MiB of unacknowledged data per stream and no per-connection limit. * Fix: Don't operate on a connection after it's been returned to the pool. This race occurred on failed web socket connection attempts. * Upgrade: [Okio 3.6.0][okio_3_6_0]. * Upgrade: [Kotlin 1.8.21][kotlin_1_8_21].
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okhttp/src/main/kotlin/okhttp3/ResponseBody.kt
/** Returns a new response body that transmits this byte array. */ @JvmStatic @JvmName("create") fun ByteArray.toResponseBody(contentType: MediaType? = null): ResponseBody = commonToResponseBody(contentType) /** Returns a new response body that transmits this byte string. */ @JvmStatic @JvmName("create")
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build.gradle.kts
} if (project.file("Module.md").exists()) { includes.from(project.file("Module.md")) } externalDocumentationLink { url.set(URI.create("https://square.github.io/okio/3.x/okio/").toURL()) packageListUrl.set(URI.create("https://square.github.io/okio/3.x/okio/okio/package-list").toURL()) } } } plugins.withId("com.vanniktech.maven.publish.base") {
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docs/changelogs/changelog_3x.md
before the response starts. With duplex, request and response bodies are transmitted simultaneously. This can be used to implement interactive conversations within a single HTTP call. Create duplex calls by overriding the new `RequestBody.isDuplex()` method to return true. This simple option dramatically changes the behavior of the request body and of the entire call.
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okhttp/src/main/kotlin/okhttp3/Call.kt
* retries all must complete within one timeout period. * * Configure the client's default timeout with [OkHttpClient.Builder.callTimeout]. */ fun timeout(): Timeout /** * Create a new, identical call to this one which can be enqueued or executed even if this call * has already been. */ public override fun clone(): Call fun interface Factory { fun newCall(request: Request): Call
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okhttp/src/main/kotlin/okhttp3/internal/platform/android/AndroidSocketAdapter.kt
return object : DeferredSocketAdapter.Factory { override fun matchesSocket(sslSocket: SSLSocket): Boolean = sslSocket.javaClass.name.startsWith("$packageName.") override fun create(sslSocket: SSLSocket): SocketAdapter { return build(sslSocket.javaClass) } } } }
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docs/features/connections.md
### [Connections](https://square.github.io/okhttp/4.x/okhttp/okhttp3/-connection/) When you request a URL with OkHttp, here's what it does: 1. It uses the URL and configured OkHttpClient to create an **address**. This address specifies how we'll connect to the webserver. 2. It attempts to retrieve a connection with that address from the **connection pool**.
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Reader.kt
) /** * Create or update incoming headers, creating the corresponding streams if necessary. Frames * that trigger this are HEADERS and PUSH_PROMISE. * * @param inFinished true if the sender will not send further frames. * @param streamId the stream owning these headers. * @param associatedStreamId the stream that triggered the sender to create this stream. */ fun headers(
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okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskRunner.kt
* expect a newly-started thread to call [Runnable.run]. We shouldn't request new threads until * the already-requested ones are in service, otherwise we might create more threads than we need. * * We use [executeCallCount] and [runCallCount] to defend against starting more threads than we * need. Both fields are guarded by [lock]. */ private var executeCallCount = 0
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