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doc/go_mem.html
implies observing the write to <code>a</code>. This version can (incorrectly) print an empty string instead of <code>"hello, world"</code>. </p> <p> Another incorrect idiom is busy waiting for a value, as in: </p> <pre> var a string var done bool func setup() { a = "hello, world" done = true } func main() { go setup() for !done {
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doc/go1.17_spec.html
particular architecture. </p> <h3 id="String_types">String types</h3> <p> A <i>string type</i> represents the set of string values. A string value is a (possibly empty) sequence of bytes. The number of bytes is called the length of the string and is never negative. Strings are immutable: once created, it is impossible to change the contents of a string. The predeclared string type is <code>string</code>;
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build-logic/buildquality/src/main/kotlin/gradlebuild/incubation/action/IncubatingApiReportWorkAction.kt
} } } } private fun versionsDates(): Map<Version, String> { val versions = mutableMapOf<Version, String>() var version: String? = null parameters.releasedVersionsFile.get().asFile.forEachLine(Charsets.UTF_8) { val line = it.trim() if (line.startsWith("\"version\"")) {
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doc/asm.html
that may not be expressible using a single hardware instruction. It implements these forms as multiple instructions, often using the <code>R11</code> register to hold temporary values. Hand-written assembly can use <code>R11</code>, but doing so requires being sure that the linker is not also using it to implement any of the other instructions in the function. </p> <p>
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doc/go_spec.html
particular architecture. </p> <h3 id="String_types">String types</h3> <p> A <i>string type</i> represents the set of string values. A string value is a (possibly empty) sequence of bytes. The number of bytes is called the length of the string and is never negative. Strings are immutable: once created, it is impossible to change the contents of a string. The predeclared string type is <code>string</code>;
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