- Sort Score
- Result 10 results
- Languages All
Results 1 - 3 of 3 for Gridin (0.14 sec)
-
doc/go1.17_spec.html
</p> <pre> type Point3D struct { x, y, z float64 } type Line struct { p, q Point3D } </pre> <p> one may write </p> <pre> origin := Point3D{} // zero value for Point3D line := Line{origin, Point3D{y: -4, z: 12.3}} // zero value for line.q.x </pre> <p> For array and slice literals the following rules apply: </p> <ul>
HTML - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Thu Apr 11 20:22:45 GMT 2024 - 211.6K bytes - Viewed (0) -
doc/asm.html
<p> All user-defined symbols are written as offsets to the pseudo-registers <code>FP</code> (arguments and locals) and <code>SB</code> (globals). </p> <p> The <code>SB</code> pseudo-register can be thought of as the origin of memory, so the symbol <code>foo(SB)</code> is the name <code>foo</code> as an address in memory. This form is used to name global functions and data.
HTML - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Tue Nov 28 19:15:27 GMT 2023 - 36.3K bytes - Viewed (0) -
doc/go_spec.html
</p> <pre> type Point3D struct { x, y, z float64 } type Line struct { p, q Point3D } </pre> <p> one may write </p> <pre> origin := Point3D{} // zero value for Point3D line := Line{origin, Point3D{y: -4, z: 12.3}} // zero value for line.q.x </pre> <p> For array and slice literals the following rules apply: </p> <ul>
HTML - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Thu May 02 22:43:51 GMT 2024 - 279.6K bytes - Viewed (0)