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  1. .bazelrc

    build:android_x86_64 --cpu=x86_64
    build:android_x86_64 --fat_apk_cpu=x86_64
    
    # Build everything statically for Android since all static libs are later
    # bundled together into a single .so for deployment.
    build:android --dynamic_mode=off
    
    # Sets the default Apple platform to macOS.
    build:macos --apple_platform_type=macos
    
    # gRPC on MacOS requires this #define
    build:macos --copt=-DGRPC_BAZEL_BUILD
    
    # Avoid hitting command line argument limit
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Tue Jun 11 17:12:54 UTC 2024
    - 52.9K bytes
    - Viewed (0)
  2. src/cmd/go/go_test.go

    		os.Setenv("GODEBUG", os.Getenv("GODEBUG")+reducedLimit)
    	}
    
    	// Don't let these environment variables confuse the test.
    	os.Setenv("GOENV", "off")
    	os.Unsetenv("GOFLAGS")
    	os.Unsetenv("GOBIN")
    	os.Unsetenv("GOPATH")
    	os.Unsetenv("GIT_ALLOW_PROTOCOL")
    	os.Setenv("HOME", "/test-go-home-does-not-exist")
    	// On some systems the default C compiler is ccache.
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 23 01:00:11 UTC 2024
    - 81.1K bytes
    - Viewed (0)
  3. src/cmd/vendor/golang.org/x/sys/unix/syscall_zos_s390x.go

    //sys	Renameat2(olddirfd int, oldpath string, newdirfd int, newpath string, flags uint) (err error) = SYS___RENAMEAT2_A
    //sys	Rmdir(path string) (err error) = SYS___RMDIR_A
    //sys   Seek(fd int, offset int64, whence int) (off int64, err error) = SYS_LSEEK
    //sys	Setegid(egid int) (err error) = SYS_SETEGID
    //sys	Seteuid(euid int) (err error) = SYS_SETEUID
    //sys	Sethostname(p []byte) (err error) = SYS___SETHOSTNAME_A
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 08 16:12:58 UTC 2024
    - 84.4K bytes
    - Viewed (0)
  4. android/guava/src/com/google/common/base/CharMatcher.java

       * CharMatcher.is('a').replaceFrom("yaha", "oo")
       * }</pre>
       *
       * ... returns {@code "yoohoo"}.
       *
       * <p><b>Note:</b> If the replacement is a fixed string with only one character, you are better
       * off calling {@link #replaceFrom(CharSequence, char)} directly.
       *
       * @param sequence the character sequence to replace matching characters in
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Fri Feb 09 15:49:48 UTC 2024
    - 53.7K bytes
    - Viewed (0)
  5. pkg/controller/daemon/daemon_controller.go

    	<-ctx.Done()
    }
    
    func (dsc *DaemonSetsController) runWorker(ctx context.Context) {
    	for dsc.processNextWorkItem(ctx) {
    	}
    }
    
    // processNextWorkItem deals with one key off the queue.  It returns false when it's time to quit.
    func (dsc *DaemonSetsController) processNextWorkItem(ctx context.Context) bool {
    	dsKey, quit := dsc.queue.Get()
    	if quit {
    		return false
    	}
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Sat May 04 18:33:12 UTC 2024
    - 51.3K bytes
    - Viewed (0)
  6. pilot/pkg/networking/core/listener.go

    			}
    		}
    	case istionetworking.TransportProtocolQUIC:
    		// TODO: switch on TransportProtocolQUIC is in too many places now. Once this is a bit
    		//       mature, refactor some of these to an interface so that they kick off the process
    		//       of building listener, filter chains, serializing etc based on transport protocol
    		res.Name = getListenerName(opts.bind, opts.port, istionetworking.TransportProtocolQUIC)
    Registered: Fri Jun 14 15:00:06 UTC 2024
    - Last Modified: Mon May 06 04:44:06 UTC 2024
    - 55.1K bytes
    - Viewed (0)
  7. guava/src/com/google/common/base/CharMatcher.java

       * CharMatcher.is('a').replaceFrom("yaha", "oo")
       * }</pre>
       *
       * ... returns {@code "yoohoo"}.
       *
       * <p><b>Note:</b> If the replacement is a fixed string with only one character, you are better
       * off calling {@link #replaceFrom(CharSequence, char)} directly.
       *
       * @param sequence the character sequence to replace matching characters in
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Fri Feb 09 15:49:48 UTC 2024
    - 53.8K bytes
    - Viewed (0)
  8. pkg/controller/nodelifecycle/node_lifecycle_controller.go

    limitations under the License.
    */
    
    // The Controller sets tainted annotations on nodes.
    // Tainted nodes should not be used for new work loads and
    // some effort should be given to getting existing work
    // loads off of tainted nodes.
    
    package nodelifecycle
    
    import (
    	"context"
    	"fmt"
    	"sync"
    	"time"
    
    	"k8s.io/klog/v2"
    
    	coordv1 "k8s.io/api/coordination/v1"
    	v1 "k8s.io/api/core/v1"
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Sat May 04 18:33:12 UTC 2024
    - 51.6K bytes
    - Viewed (0)
  9. android/guava/src/com/google/common/util/concurrent/AbstractFuture.java

      //   have observed 12 micros on 64-bit linux systems to wake up a parked thread). So if the
      //   timeout is small we shouldn't park(). This needs to be traded off with the cpu overhead of
      //   spinning, so we use SPIN_THRESHOLD_NANOS which is what AbstractQueuedSynchronizer uses for
      //   similar purposes.
      // * We want to behave reasonably for timeouts of 0
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Fri Jun 07 22:25:23 UTC 2024
    - 63.1K bytes
    - Viewed (1)
  10. guava/src/com/google/common/util/concurrent/AbstractFuture.java

      //   have observed 12 micros on 64-bit linux systems to wake up a parked thread). So if the
      //   timeout is small we shouldn't park(). This needs to be traded off with the cpu overhead of
      //   spinning, so we use SPIN_THRESHOLD_NANOS which is what AbstractQueuedSynchronizer uses for
      //   similar purposes.
      // * We want to behave reasonably for timeouts of 0
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Fri Jun 07 22:25:23 UTC 2024
    - 62.8K bytes
    - Viewed (1)
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