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Results 11 - 17 of 17 for sqrt1 (0.18 sec)

  1. src/compress/bzip2/testdata/Isaac.Newton-Opticks.txt.bz2

    dark Interval between the second and third as two to one. For the breadths of the Fringes seem'd to be in the progression of the Numbers 1, sqrt(1/3), sqrt(1/5), and their Intervals to be in the same progression with them; that is, the Fringes and their Intervals together to be in the continual progression of the Numbers 1, sqrt(1/2), sqrt(1/3), sqrt(1/4), sqrt(1/5), or thereabouts. And these Proportions held the same very nearly at all distances from the Hair; the dark Intervals of the Fringes being...
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Sep 24 18:26:02 UTC 2018
    - 129.4K bytes
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  2. tensorflow/compiler/mlir/lite/ir/tfl_ops.td

            /*scale=*/1.0 / (bit_width == 8 ? (1<<(bit_width)) : (1<<(bit_width-1))),
            /*zero_point=*/bit_width == 8 ? -(1<<(bit_width-1)): 0);
      }
      }];
    }
    
    def TFL_SqrtOp: TFL_Op<"sqrt", [
        Pure,
        TF_SameOperandsAndResultTypeResolveRef]> {
      let summary = "Square root operator";
    
      let description = [{
        Computes element-wise Square root of input
      }];
    
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Thu Jun 06 19:09:08 UTC 2024
    - 186K bytes
    - Viewed (0)
  3. src/cmd/compile/internal/ssa/_gen/AMD64Ops.go

    		{name: "POPCNTQ", argLength: 1, reg: gp11, asm: "POPCNTQ", clobberFlags: true},
    		{name: "POPCNTL", argLength: 1, reg: gp11, asm: "POPCNTL", clobberFlags: true},
    
    		// SQRTSx computes sqrt(arg0)
    		// S = float32, D = float64
    		{name: "SQRTSD", argLength: 1, reg: fp11, asm: "SQRTSD"},
    		{name: "SQRTSS", argLength: 1, reg: fp11, asm: "SQRTSS"},
    
    		// ROUNDSD rounds arg0 to an integer depending on auxint
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Aug 04 16:40:24 UTC 2023
    - 98K bytes
    - Viewed (1)
  4. pkg/config/validation/validation.go

    func isPrime(x uint64) bool {
    	if x != 0 && x < 4 {
    		return true // eliminates special-casing 2.
    	} else if (x & 1) == 0 {
    		return false // eliminates even numbers >2.
    	}
    
    	limit := uint64(math.Sqrt(float64(x)))
    	for factor := uint64(3); factor <= limit; factor += 2 {
    		if (x % factor) == 0 {
    			return false
    		}
    	}
    	return true
    }
    
    func validateSubset(subset *networking.Subset) error {
    Registered: Fri Jun 14 15:00:06 UTC 2024
    - Last Modified: Wed Jun 12 04:03:33 UTC 2024
    - 107.2K bytes
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  5. src/cmd/compile/internal/ssa/_gen/ARM64.rules

    (Xor(64|32|16|8) ...) => (XOR ...)
    
    // unary ops
    (Neg(64|32|16|8) ...) => (NEG ...)
    (Neg(32|64)F     ...) => (FNEG(S|D) ...)
    (Com(64|32|16|8) ...) => (MVN ...)
    
    // math package intrinsics
    (Abs         ...) => (FABSD   ...)
    (Sqrt        ...) => (FSQRTD  ...)
    (Ceil        ...) => (FRINTPD ...)
    (Floor       ...) => (FRINTMD ...)
    (Round       ...) => (FRINTAD ...)
    (RoundToEven ...) => (FRINTND ...)
    (Trunc       ...) => (FRINTZD ...)
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 23 15:49:20 UTC 2024
    - 113.1K bytes
    - Viewed (0)
  6. src/reflect/all_test.go

    }
    
    // This will be index 4.
    func (p Point) TotalDist(points ...Point) int {
    	tot := 0
    	for _, q := range points {
    		dx := q.x - p.x
    		dy := q.y - p.y
    		tot += dx*dx + dy*dy // Should call Sqrt, but it's just a test.
    
    	}
    	return tot
    }
    
    // This will be index 5.
    func (p *Point) Int64Method(x int64) int64 {
    	return x
    }
    
    // This will be index 6.
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 23 01:00:11 UTC 2024
    - 218.8K bytes
    - Viewed (0)
  7. doc/go1.17_spec.html

    the non-blank method and field names must be distinct.
    </p>
    
    <p>
    Given defined type <code>Point</code>, the declarations
    </p>
    
    <pre>
    func (p *Point) Length() float64 {
    	return math.Sqrt(p.x * p.x + p.y * p.y)
    }
    
    func (p *Point) Scale(factor float64) {
    	p.x *= factor
    	p.y *= factor
    }
    </pre>
    
    <p>
    bind the methods <code>Length</code> and <code>Scale</code>,
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Apr 11 20:22:45 UTC 2024
    - 211.6K bytes
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