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  1. src/runtime/proc.go

    // freezing is set to non-zero if the runtime is trying to freeze the
    // world.
    var freezing atomic.Bool
    
    // Similar to stopTheWorld but best-effort and can be called several times.
    // There is no reverse operation, used during crashing.
    // This function must not lock any mutexes.
    func freezetheworld() {
    	freezing.Store(true)
    	if debug.dontfreezetheworld > 0 {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 29 17:58:53 UTC 2024
    - 207.5K bytes
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