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src/runtime/proc.go
// freezing is set to non-zero if the runtime is trying to freeze the // world. var freezing atomic.Bool // Similar to stopTheWorld but best-effort and can be called several times. // There is no reverse operation, used during crashing. // This function must not lock any mutexes. func freezetheworld() { freezing.Store(true) if debug.dontfreezetheworld > 0 {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 29 17:58:53 UTC 2024 - 207.5K bytes - Viewed (0)