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Results 11 - 14 of 14 for nodeScoreList (0.17 sec)
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pkg/scheduler/framework/plugins/noderesources/balanced_allocation_test.go
} scalarResource := map[string]int64{ "nvidia.com/gpu": 8, } tests := []struct { pod *v1.Pod pods []*v1.Pod nodes []*v1.Node expectedList framework.NodeScoreList name string args config.NodeResourcesBalancedAllocationArgs runPreScore bool }{ { // Node1 scores (remaining resources) on 0-MaxNodeScore scale // CPU Fraction: 0 / 4000 = 0%
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Fri Dec 15 03:30:06 UTC 2023 - 15.9K bytes - Viewed (0) -
pkg/scheduler/schedule_one.go
// It also returns the top {count} Nodes, // and the top of the list will be always the selected host. func selectHost(nodeScoreList []framework.NodePluginScores, count int) (string, []framework.NodePluginScores, error) { if len(nodeScoreList) == 0 { return "", nil, errEmptyPriorityList } var h nodeScoreHeap = nodeScoreList heap.Init(&h) cntOfMaxScore := 1 selectedIndex := 0
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Thu Jun 06 13:28:08 UTC 2024 - 43.4K bytes - Viewed (0) -
pkg/scheduler/framework/plugins/nodeaffinity/node_affinity_test.go
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Mon Dec 18 12:00:10 UTC 2023 - 38.7K bytes - Viewed (0) -
pkg/scheduler/framework/plugins/nodeaffinity/node_affinity.go
} return count, nil } // NormalizeScore invoked after scoring all nodes. func (pl *NodeAffinity) NormalizeScore(ctx context.Context, state *framework.CycleState, pod *v1.Pod, scores framework.NodeScoreList) *framework.Status { return helper.DefaultNormalizeScore(framework.MaxNodeScore, false, scores) } // ScoreExtensions of the Score plugin. func (pl *NodeAffinity) ScoreExtensions() framework.ScoreExtensions {
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Mon Dec 18 12:00:10 UTC 2023 - 12.6K bytes - Viewed (0)