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Results 51 - 60 of 80 for 3xcomplex (0.14 sec)

  1. src/database/sql/convert_test.go

    		{s: "str", d: new(userDefinedString), wantusrstr: "str"},
    
    		// Other errors
    		{s: complex(1, 2), d: &scanstr, wanterr: `unsupported Scan, storing driver.Value type complex128 into type *string`},
    	}
    }
    
    func intPtrValue(intptr any) any {
    	return reflect.Indirect(reflect.Indirect(reflect.ValueOf(intptr))).Int()
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed Apr 10 20:23:22 UTC 2024
    - 17K bytes
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  2. guava/src/com/google/common/collect/Ordering.java

     *
     * <ul>
     *   <li>{@link #immutableSortedCopy}
     *   <li>{@link #isOrdered} / {@link #isStrictlyOrdered}
     *   <li>{@link #min} / {@link #max}
     * </ul>
     *
     * <h3>Understanding complex orderings</h3>
     *
     * <p>Complex chained orderings like the following example can be challenging to understand.
     *
     * <pre>{@code
     * Ordering<Foo> ordering =
     *     Ordering.natural()
     *         .nullsFirst()
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Tue May 28 18:11:09 UTC 2024
    - 39.4K bytes
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  3. src/crypto/tls/cipher_suites.go

    //
    //     When AES hardware is available, AES-128-GCM and AES-256-GCM are faster
    //     than ChaCha20Poly1305.
    //
    //     When AES hardware is not available, AES-128-GCM is one or more of: much
    //     slower, way more complex, and less safe (because not constant time)
    //     than ChaCha20Poly1305.
    //
    //     We use this list if we think both peers have AES hardware, and
    //     cipherSuitesPreferenceOrderNoAES otherwise.
    //
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 29 17:58:53 UTC 2024
    - 25.5K bytes
    - Viewed (0)
  4. src/runtime/mfinal.go

    				// the register case, we still need the spill slots.
    				// TODO: revisit if we remove spill slots.
    				//
    				// Unfortunately because we can have an arbitrary
    				// amount of returns and it would be complex to try and
    				// figure out how many of those can get passed in registers,
    				// just conservatively assume none of them do.
    				framesz := unsafe.Sizeof((any)(nil)) + f.nret
    				if framecap < framesz {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Jun 07 01:56:56 UTC 2024
    - 19K bytes
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  5. src/math/big/natdiv.go

    work entirely in terms of 3-by-2 division, which is much less useful on modern
    hardware than an algorithm using 2-by-1 division. The proofs are a bit too
    focused on digit counting and seem needlessly complex, especially compared to
    the ones given above.
    
    Burnikel and Ziegler's “Fast Recursive Division” introduced the key insight of
    implementing division by an n-digit divisor using recursive calls to division
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Mar 14 17:02:38 UTC 2024
    - 34.4K bytes
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  6. staging/src/k8s.io/apiextensions-apiserver/pkg/apis/apiextensions/types.go

    	// Only JSON paths without the array notation are allowed.
    	// Must be a JSON Path under .status or .spec.
    	// Must be set to work with HPA.
    	// The field pointed by this JSON path must be a string field (not a complex selector struct)
    	// which contains a serialized label selector in string form.
    	// More info: https://kubernetes.io/docs/tasks/access-kubernetes-api/custom-resources/custom-resource-definitions#scale-subresource
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Wed Feb 28 19:06:46 UTC 2024
    - 21.2K bytes
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  7. src/text/template/doc.go

    
    Arguments
    
    An argument is a simple value, denoted by one of the following.
    
    	- A boolean, string, character, integer, floating-point, imaginary
    	  or complex constant in Go syntax. These behave like Go's untyped
    	  constants. Note that, as in Go, whether a large integer constant
    	  overflows when assigned or passed to a function can depend on whether
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Sat Feb 24 21:59:12 UTC 2024
    - 17.9K bytes
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  8. docs/en/docs/deployment/concepts.md

    You can use simple tools like `htop` to see the CPU and RAM used in your server or the amount used by each process. Or you can use more complex monitoring tools, which may be distributed across servers, etc.
    
    ## Recap
    
    You have been reading here some of the main concepts that you would probably need to keep in mind when deciding how to deploy your application:
    
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Thu May 02 22:37:31 UTC 2024
    - 18K bytes
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  9. src/cmd/internal/obj/dwarf.go

    // G, it's possible that DWARF generation hasn't happened yet for F,
    // so there is no way to know the offset of a child DIE within F's
    // abstract function. Making matters more complex, each inlined
    // instance of F may refer to a subset of the original F's variables
    // (depending on what happens with optimization, some vars may be
    // eliminated).
    //
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Sep 01 20:40:28 UTC 2023
    - 22K bytes
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  10. src/cmd/link/internal/loadpe/ldpe.go

    	if i := strings.LastIndex(name, "@"); i >= 0 {
    		name = name[:i]
    	}
    
    	var s loader.Sym
    	var bld *loader.SymbolBuilder
    	// Microsoft's PE documentation is contradictory. It says that the symbol's complex type
    	// is stored in the pesym.Type most significant byte, but MSVC, LLVM, and mingw store it
    	// in the 4 high bits of the less significant byte.
    	switch uint8(pesym.Type&0xf0) >> 4 {
    	default:
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Dec 18 20:26:46 UTC 2023
    - 26.5K bytes
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