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Results 1 - 2 of 2 for enableWER (0.14 sec)
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src/runtime/signal_windows.go
var werflags uintptr stdcall2(_WerGetFlags, currentProcess, uintptr(unsafe.Pointer(&werflags))) stdcall1(_WerSetFlags, werflags|_WER_FAULT_REPORTING_NO_UI) } // enableWER re-enables Windows error reporting without fault reporting UI. func enableWER() { // re-enable Windows Error Reporting errormode := stdcall0(_GetErrorMode) if errormode&_SEM_NOGPFAULTERRORBOX != 0 { stdcall1(_SetErrorMode, errormode^_SEM_NOGPFAULTERRORBOX)
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Oct 17 20:32:29 UTC 2023 - 14.5K bytes - Viewed (0) -
src/runtime/runtime1.go
t = 2<<tracebackShift | tracebackAll case "crash": t = 2<<tracebackShift | tracebackAll | tracebackCrash case "wer": if GOOS == "windows" { t = 2<<tracebackShift | tracebackAll | tracebackCrash enableWER() break } fallthrough default: t = tracebackAll if n, ok := atoi(level); ok && n == int(uint32(n)) { t |= uint32(n) << tracebackShift } }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 30 17:52:17 UTC 2024 - 19.3K bytes - Viewed (0)