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Results 21 - 24 of 24 for sng (0.01 sec)
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src/image/png/testdata/pngsuite/basn0g02-29.sng
#SNG: from basn0g02-29.png IHDR { width: 29; height: 29; bitdepth: 8; using grayscale; } gAMA {1.0000} IMAGE { pixels hex 0000000055555555aaaaaaaaffffffff0000000055555555aaaaaaaaff 0000000055555555aaaaaaaaffffffff0000000055555555aaaaaaaaff 0000000055555555aaaaaaaaffffffff0000000055555555aaaaaaaaff 0000000055555555aaaaaaaaffffffff0000000055555555aaaaaaaaff 55555555aaaaaaaaffffffff0000000055555555aaaaaaaaffffffff00
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Sep 08 04:08:51 UTC 2014 - 1.8K bytes - Viewed (0) -
src/image/png/testdata/pngsuite/basn3p04-31i.sng
#SNG: from basn3p04-31i.png IHDR { width: 31; height: 31; bitdepth: 4; using color palette; } gAMA {1.0000} PLTE { ( 34, 0,255) # rgb = (0x22,0x00,0xff) ( 0,255,255) # rgb = (0x00,0xff,0xff) (136, 0,255) # rgb = (0x88,0x00,0xff) ( 34,255, 0) # rgb = (0x22,0xff,0x00) ( 0,153,255) # rgb = (0x00,0x99,0xff) (255,102, 0) # rgb = (0xff,0x66,0x00) (221, 0,255) # rgb = (0xdd,0x00,0xff)
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Sep 08 04:08:51 UTC 2014 - 1.8K bytes - Viewed (0) -
src/image/png/testdata/pngsuite/basn0g01-30.sng
#SNG: from basn0g01-30.png IHDR { width: 30; height: 30; bitdepth: 8; using grayscale; } gAMA {1.0000} IMAGE { pixels hex ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffffffffffffffffffffffffffffff00 ffffffffffffffffffffffffffffffffffffffffffffffffffffffff0000 ffffffff0000ffffffffffff0000ffffffffffffffffffffffffff000000
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Sep 08 04:08:51 UTC 2014 - 1.9K bytes - Viewed (0) -
src/image/png/testdata/pngsuite/README
converted it to the 8-bit paletted image with alpha values in tRNS chunk. The *.sng files in this directory were generated from the *.png files by the sng command-line tool and some hand editing. The files basn0g0{1,2,4}.sng and ftbbn0g0{1,2,4}.sng were actually generated by first converting the PNG to a bitdepth of 8 and then running sng on them. basn4a08.sng was generated from a
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri Oct 28 02:10:13 UTC 2016 - 1K bytes - Viewed (0)