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tensorflow/compiler/mlir/tf2xla/api/v2/legalize_tf.cc
using tpu::MlirToHloArgs; using tpu::ShardingAndIndex; auto* phase2_bridge_compilation_time = tsl::monitoring::Sampler<1>::New( {"/tensorflow/core/tf2xla/api/v2/phase2_compilation_time", "The wall-clock time spent on executing graphs in milliseconds.", "configuration"}, // Power of 1.5 with bucket count 45 (> 23 hours) {tsl::monitoring::Buckets::Exponential(1, 1.5, 45)});
Registered: Sun Jun 16 05:45:23 UTC 2024 - Last Modified: Wed May 29 00:40:46 UTC 2024 - 6.8K bytes - Viewed (0) -
pkg/ctrlz/topics/assets/templates/mem.html
document.getElementById("LastGC").innerText = d; </script> <tr> <td>PauseTotalNs</td> <td id="PauseTotalNs">{{.PauseTotalNs}} ns</td> <td>Cumulative time spent in GC stop-the-world pauses.</td> </tr> <tr> <td>NumGC</td> <td id="NumGC">{{.NumGC}} GC cycles</td> <td>Completed GC cycles.</td> </tr> <tr>
Registered: Fri Jun 14 15:00:06 UTC 2024 - Last Modified: Tue May 23 17:08:31 UTC 2023 - 7.2K bytes - Viewed (0) -
src/internal/trace/mud.go
// maximum of the distribution and false. // // Specifically, y is a cumulative duration, and invCumulativeSum // returns the mutator utilization x such that at least y time has // been spent with mutator utilization <= x. func (d *mud) invCumulativeSum(y float64) (float64, bool) { if len(d.sorted) == 0 && len(d.unsorted) == 0 { return math.NaN(), false } // Sort edges. edges := d.unsorted
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 23 01:00:11 UTC 2024 - 5.7K bytes - Viewed (0) -
platforms/documentation/docs/src/docs/userguide/optimizing-performance/build-cache/build_cache_use_cases.adoc
This translates into faster feedback for developers, and less money spent on the CI resources. Faster builds also mean fewer commits being part of each build, which makes debugging issues more efficient.
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Mon Nov 27 17:53:42 UTC 2023 - 6K bytes - Viewed (0) -
platforms/documentation/docs/src/docs/userguide/optimizing-performance/inspect.adoc
=== Loading projects It normally doesn’t take a significant amount of time to load projects, nor do you have any control over it.
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Tue May 14 09:28:20 UTC 2024 - 6.7K bytes - Viewed (0) -
ReadMe.md
* [TeamCity CI build](https://teamcity.jetbrains.com/project.html?tab=projectOverview&projectId=Kotlin) ## Kotlin Multiplatform capabilities Support for multiplatform programming is one of Kotlin’s key benefits. It reduces time spent writing and maintaining the same code for [different platforms](https://kotlinlang.org/docs/reference/mpp-supported-platforms.html) while retaining the flexibility and benefits of native programming.
Registered: Wed Jun 12 09:53:16 UTC 2024 - Last Modified: Thu Apr 11 14:28:46 UTC 2024 - 8.7K bytes - Viewed (0) -
staging/src/k8s.io/apiserver/pkg/cel/common/equality.go
// Value being validated Value interface{} // Schema used for validation of this value. The schema is also used // to determine how to correlate the old object. Schema Schema // Duration spent on ratcheting validation for this object and all of its // children. Duration *time.Duration // Scratch space below, may change during validation
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Wed Oct 25 21:53:21 UTC 2023 - 9.1K bytes - Viewed (0)