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Results 1 - 4 of 4 for welcome (0.34 sec)
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt
connections.add(connection) // connection.queueEvent { connectionListener.connectEnd(connection) } scheduleCloser() } /** * Notify this pool that [connection] has become idle. Returns true if the connection has been * removed from the pool and should be closed. */ fun connectionBecameIdle(connection: RealConnection): Boolean { connection.lock.assertHeld()
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okhttp/src/test/java/okhttp3/internal/connection/FastFallbackExchangeFinderTest.kt
) taskFaker.advanceUntil(800.ms) assertEvents( "plan 3 TCP connect canceled", ) taskFaker.assertNoMoreTasks() } /** * This test causes two connections to become available simultaneously, one from a TCP connect and * one from the pool. We must take the pooled connection because by taking it from the pool, we've * fully acquired it. *
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okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskRunner.kt
if (minDelayNanos < coordinatorWakeUpAt - now) { backend.coordinatorNotify(this@TaskRunner) } return null } // No other thread is coordinating. Become the coordinator! else -> { coordinatorWaiting = true coordinatorWakeUpAt = now + minDelayNanos try { backend.coordinatorWait(this@TaskRunner, minDelayNanos)
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okhttp/src/main/kotlin/okhttp3/Dispatcher.kt
* was run [asynchronously][Call.enqueue] or [synchronously][Call.execute]. Asynchronous calls * become idle after the [onResponse][Callback.onResponse] or [onFailure][Callback.onFailure] * callback has returned. Synchronous calls become idle once [execute()][Call.execute] returns. * This means that if you are doing synchronous calls the network layer will not truly be idle
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