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Results 1 - 3 of 3 for volatile (0.17 sec)

  1. src/cmd/cgo/internal/test/callback_c.c

    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    #include <string.h>
    
    #include "_cgo_export.h"
    
    void
    callback(void *f)
    {
    	// use some stack space
    	volatile char data[64*1024];
    
    	data[0] = 0;
    	goCallback(f);
            data[sizeof(data)-1] = 0;
    }
    
    void
    callGoFoo(void)
    {
    	extern void goFoo(void);
    	goFoo();
    }
    
    void
    IntoC(void)
    {
    C
    - Registered: Tue Apr 23 11:13:09 GMT 2024
    - Last Modified: Fri May 12 12:00:02 GMT 2023
    - 933 bytes
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  2. doc/asm.html

    Here's how the 386 runtime defines the 64-bit atomic load function.
    </p>
    
    <pre>
    // uint64 atomicload64(uint64 volatile* addr);
    // so actually
    // void atomicload64(uint64 *res, uint64 volatile *addr);
    TEXT runtime·atomicload64(SB), NOSPLIT, $0-12
    	MOVL	ptr+0(FP), AX
    	TESTL	$7, AX
    	JZ	2(PC)
    	MOVL	0, AX // crash with nil ptr deref
    	LEAL	ret_lo+4(FP), BX
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Tue Nov 28 19:15:27 GMT 2023
    - 36.3K bytes
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  3. doc/go_mem.html

    in some sequentially consistent order.
    </p>
    
    <p>
    The preceding definition has the same semantics as C++’s sequentially consistent atomics
    and Java’s <code>volatile</code> variables.
    </p>
    
    <h3 id="finalizer">Finalizers</h3>
    
    <p>
    The <a href="/pkg/runtime/"><code>runtime</code></a> package provides
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Mon Mar 04 15:54:42 GMT 2024
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