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  1. doc/go_mem.html

    must observe a value actually written to that location (perhaps by a concurrent executing goroutine)
    and not yet overwritten.
    These implementation constraints make Go more like Java or JavaScript,
    in that most races have a limited number of outcomes,
    and less like C and C++, where the meaning of any program with a race
    is entirely undefined, and the compiler may do anything at all.
    Go's approach aims to make errant programs more reliable and easier to debug,
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  2. doc/go1.17_spec.html

    expression <code>x</code>. As with type assertions, <code>x</code> must be of
    <a href="#Interface_types">interface type</a>, and each non-interface type
    <code>T</code> listed in a case must implement the type of <code>x</code>.
    The types listed in the cases of a type switch must all be
    <a href="#Type_identity">different</a>.
    </p>
    
    <pre class="ebnf">
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  3. doc/go_spec.html

    <a href="#Interface_types">interface type</a>, but not a
    <a href="#Type_parameter_declarations">type parameter</a>, and each non-interface type
    <code>T</code> listed in a case must implement the type of <code>x</code>.
    The types listed in the cases of a type switch must all be
    <a href="#Type_identity">different</a>.
    </p>
    
    <pre class="ebnf">
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  4. doc/asm.html

    encoding of the machine instructions.
    The <code>cmd/internal/obj</code> package takes care of that detail.
    </p>
    
    <p>
    The instructions for both the 386 and AMD64 architectures are listed in
    <code>cmd/internal/obj/x86/a.out.go</code>.
    </p>
    
    <p>
    The architectures share syntax for common addressing modes such as
    <code>(R1)</code> (register indirect),
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