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Results 1 - 2 of 2 for verifyServerSystemConfig (0.33 sec)

  1. cmd/bootstrap-peer-server.go

    	return srcCfg.Diff(recvCfg)
    }
    
    // Stringer provides a canonicalized representation of node.
    func (client *bootstrapRESTClient) String() string {
    	return client.gridConn.String()
    }
    
    func verifyServerSystemConfig(ctx context.Context, endpointServerPools EndpointServerPools, gm *grid.Manager) error {
    	srcCfg := getServerSystemCfg()
    	clnts := newBootstrapRESTClients(endpointServerPools, gm)
    	var onlineServers int
    Registered: Sun Jun 16 00:44:34 UTC 2024
    - Last Modified: Fri May 24 23:05:23 UTC 2024
    - 7.5K bytes
    - Viewed (0)
  2. cmd/server-main.go

    	})
    
    	if globalIsDistErasure {
    		bootstrapTrace("verifying system configuration", func() {
    			// Additionally in distributed setup, validate the setup and configuration.
    			if err := verifyServerSystemConfig(GlobalContext, globalEndpoints, globalGrid.Load()); err != nil {
    				logger.Fatal(err, "Unable to start the server")
    			}
    		})
    	}
    
    	if !globalDisableFreezeOnBoot {
    Registered: Sun Jun 16 00:44:34 UTC 2024
    - Last Modified: Tue Jun 04 15:12:57 UTC 2024
    - 34.5K bytes
    - Viewed (3)
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